huntsman2310 Posted December 23, 2011 Share Posted December 23, 2011 I was making a Steel Helmet without the spike, and I just loaded the texture into it in Blender when...... Abomination!!! http://www.image-share.com/upload/1153/170.jpg It must be the UV map not being aligned, how do I align properly? Link to comment Share on other sites More sharing options...
maniczombie Posted December 23, 2011 Share Posted December 23, 2011 Did you remove the spike before finding the UV map didn't work? you may have deleted the UV modifier data when editing the model. I'm only guessing, I don't use blender myself. Link to comment Share on other sites More sharing options...
huntsman2310 Posted December 23, 2011 Author Share Posted December 23, 2011 Yeah I did. So in that case I should probably find out more about the UV modifier, because if I don't I'll be having the same problem with my Wyvern pretty soon. :psyduck: Link to comment Share on other sites More sharing options...
maniczombie Posted December 23, 2011 Share Posted December 23, 2011 Normally in 3ds max I can cut and delete without upsetting the UV, although I think filling in gaps, creating new geometry may break it. Link to comment Share on other sites More sharing options...
Matth85 Posted December 23, 2011 Share Posted December 23, 2011 When working with imported asset is is very common that the UVs reset. I ever figured how to fix it, other than re-importing and trying not to edit the same piece. THere is a reason I loathe working with imported game asset, and rather crate the same asset from scratch ;) Link to comment Share on other sites More sharing options...
huntsman2310 Posted December 24, 2011 Author Share Posted December 24, 2011 but the problem with recreating the same asset from scratch is that it increases work load and you just end up with the exact same thing you could have ended up with using the game's assets. :confused: I could get a trial version of 3ds max, since it also supports OBJs I can quickly edit the helmet without the UV map going out of whack. Link to comment Share on other sites More sharing options...
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