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Hah! Oh no.


huntsman2310

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When working with imported asset is is very common that the UVs reset. I ever figured how to fix it, other than re-importing and trying not to edit the same piece.

 

THere is a reason I loathe working with imported game asset, and rather crate the same asset from scratch ;)

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but the problem with recreating the same asset from scratch is that it increases work load and you just end up with the exact same thing you could have ended up with using the game's assets. :confused:

 

I could get a trial version of 3ds max, since it also supports OBJs I can quickly edit the helmet without the UV map going out of whack.

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