TheVoxyn Posted November 13, 2016 Share Posted November 13, 2016 So, I've searched for quite some time now for answers and poked around in the creation kit script reference, but haven't found what I'm looking for.I'm making a new follower and have been doing alright so far, but now I'm trying to get the follower to notice certain player actions, like when the player kills an enemy.I know there's the OnKill event, but that only deals with something the Actor kills. Is there any way this can actually be done? There's a lot of events that are in the gameby default that are similar to what I'm looking for; when the player hacks a terminal, when the player picks a lock, etc... just not for a player killing something. One other thing... is there a way to get the NPC to comment on getting out of the rain? Again, there's similar topics there already, but not one for that. lol. Any help or suggestions at all would be most appreciated! Link to comment Share on other sites More sharing options...
werr92 Posted November 14, 2016 Share Posted November 14, 2016 (edited) Take a look at Misc, Combat, Detection tabs in the quest dedicated to your follower's dialogues. Their names basically speak for themselves, but I can roll a bit more describtive info on that. Misc is for different non-combat related events: hellos, goodbyes, Player bumping into NPC, player falling, reaction to corpses, and stuff. Combat tab contains grunt topics, attack topics, hit, taunts, limbs damaged and these sort of things. Play with conditions - who is combat target, how many HP does it have, race, sex, skin color(just kidding, there's no way to separate blacks from whites in F4 CK) and so on. The last tab stated is Detection Tab. All sorts of detection s go here. Have an enemy seen you? Alert lost, Alert to normal, alert to detection and bla-bla-blah. Edited November 14, 2016 by werr92 Link to comment Share on other sites More sharing options...
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