Xenos2112 Posted November 14, 2016 Share Posted November 14, 2016 Hi, I'm looking for a mod that gives a permanent cateye effect. It'd also be cool if there was a way to make sunglasses dim everything in the day, so my character'd have to wear those in the day/outside to counteract how bright it is. I know there are mods that do the sunglasses, and there's one mod where you play as Riddick (where the idea for the eyeshine came from), so I figure it's probably possible, I just know absolutely NOTHING about modding. LEARNING, but computers are not my strong point. Figure it'd be a neat mod, maybe an implant that could work with Project Nevada or something. I have no idea of the technical aspects. Sorry for the rambling, I'm not good with this stuff. Link to comment Share on other sites More sharing options...
devinpatterson Posted November 15, 2016 Share Posted November 15, 2016 The permanant cateye effect should be pretty trivial, say a trait (or for current character an implant, mutation etc), with a quest script to reinitialize every few seconds it if it's lost (ie not active)..I think a modification of the same effect could work for sunglasses. use a modified copy of the same shader as cateye (but assuming there is a gamma or other value that could be inputted on the form) and have it kick in for the quest script (if getEquipped == sunglasses) when your sunglasses are worn. If there are more than one type of sunglasses you can sub a formlist. You could also just add it to teh item's onEquip block for it's object script, but other mods could overwrite that. I think I could put something together for you fairly easily, but I haven't ramped up to modding again.....yet (been busy, hiatus by circumstance, not choice). If your patient (not sure when I'll get a chance to check it out), I could take a look at it for you. Link to comment Share on other sites More sharing options...
Xenos2112 Posted November 16, 2016 Author Share Posted November 16, 2016 I'm in no hurries, and no worries. I appreciate it greatly, that you'd even reply, actually. Thanks so much, one way or't'other. Link to comment Share on other sites More sharing options...
devinpatterson Posted November 16, 2016 Share Posted November 16, 2016 Cool, I'll see what I can do. Link to comment Share on other sites More sharing options...
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