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good afternoon fellow modders i was wondering how do you get the game to detect your own texture you add to the texture files and what i mean your own is the one you created your self not ones you moddifed or use 2 textures for same area or what people call multi layering
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Are you creating a replacement texture that takes the place of one of the textures that's already in the game? If so, it should be as easy as renaming it to exactly what the texture you want to replace is called and adding it to the file system of \Skyrim\Data\ in exactly the place Skyrim looks for that texture. If you aren't sure on where the file should be, the .bsa archives have the file structure stored inside of them and this can be viewed with a .bsa browser/extractor.

 

For example, if you were replacing the Daedric dagger you'd want to name the replacement texture "dagger.nif" and place it in the folder:

\Skyrim\Data\textures\weapons\daedric\

 

If you're adding an entirely new object to the game, that's a horse of a different color and is going to require mesh work, NifSkope work, etc.

Edited by MShoap13
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ii modded a texture dds file but i add 2 more layers to it i was wondering how to get the game to detect all layers all layers are used in that one space i know the game can detect multi layers
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The layers present in Photoshop are seen as channels (Red Blue Green Alpha) by the game, not Photoshop layers. When multilayered texturing is used in games it's done by actually making multiple textures and telling the mesh to apply them in a specific order (which should be doable in NifSkope, depends on how well NifSkope supports Skyrim models).
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morning guys i have been using nifscope i add extra textures to the mesh but its not showing up in game but i also get link pointing to wrong block type im not real good with meshes but i have tried mod them but it wont show up ingame do you guys know what im doing wrong
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