Jump to content

Mr. House invisible textures


wiredsonic

Recommended Posts

Uh, hello there.

 

So I'm currently on the 'For The Repuplic' quest, where I need to shove a golf club through Mr. House's nostrils and alas, he is invisible. I can see the support chamber and, oddly, his beard. Does anyone know what might be causing this?

 

Take a look: (it isn't my screenshot but it is exactly the same issue)maxresdefault.jpg

 

 

Also, my load order:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
oHUD.esm
SomeguySeries.esm
Interior Lighting Overhaul - Core.esm
IWR.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
domecity.esm
MoonQuest.esm
The New Bison Steve Hotel.esm
Shogo_Heavy_Industries.esm
Advanced Recon Tech.esm
FCOMaster.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
The Crucified.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
WMVM.esm
GRARG.esm
Project Nevada - Extra Options.esm
Interior Lighting Overhaul - L38PS.esm
SpeedyResources.esm
NVEC Reduce CTD.esp
Mission Mojave - Ultimate Edition.esp
GrimyBusinesswearFix.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
FlashlightNVSE.esp
Project Nevada - Rebalance Complete.esp
Interior Lighting Overhaul - Ultimate Edition.esp
Vurt's WFO.esp
Project Nevada - All DLC.esp
EVE FNV - ALL DLC.esp
dD - Enhanced Blood Main NV.esp
Fellout.esp
Area 51.esp
vault22FloralOverhaul.esp
FCO - NPC Changes.esp
MMUE-CP-EVE.esp
WeaponModsExpanded.esp
CNR_Beta.esp
TheInheritance.esp
WMX-DLCMerged.esp
GRA - The Right to Bear Arms.esp
Russell.esp
lexx_brahmin-betsy.esp
IWR - Rebuilt.esp
MMUE-CP-WMX.esp
GRA WRP Compatibility Patch.esp
CourierCacheWSE.esp
Bobblehunt.esp
ZK13 - Return of the Eyebots.esp
Badmothaf*#@a.esp
MMUE-CP-Electrocity.esp
ADAM - Rangers on Patrol.esp
Mobile_Bus.esp
uylssesbarksfix.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
NewVegasKiller.esp
NCRTrooperOverhaul.esp
AutumnLeaves.esp
WorkingCrimsonCaravanTraders.esp
CasinoHeists.esp
KingOfTheRing.esp
Existence 2.0.esp
ADAM - MAIN.esp
CAGE 1.9.3.2.esp
ADAM - NCR Patrol Armour.esp
ADAM - Outcast Ranger Armour.esp
Radio Free Wasteland.esp
Conelrad 640-1240.esp
SVD.esp
WMX-EVE-AllDLCMerged.esp
WMX-ArenovalisTextures.esp
singleshot_retex.esp
357retex.esp
CASM with MCM.esp
MoonQuest_TeleporterThingamajig.esp
christinecos.esp
CShotgun.esp
RagingBull.esp
Euclid Tweak.esp
Minimissilelauncher.esp
MauserC96.esp
MIRVaddonGRAedition.esp
Advanced Recon Tech.esp
Advanced Recon Armor.esp
Advanced Recon Armor-Easier Stealth.esp
MMUE-CP-PNEquipment.esp
Advanced Recon Riot Gear Helmet.esp
Boacombat2glove.esp
boa ncrpahelmet.esp
UnlimitedCompanions.esp
Better Burned Man.esp
Project Nevada - WMX.esp
WMX-POPMerged.esp
Integration - Couriers Stash.esp
Zan_AutoPurge_SmartAgro_NV.esp
FCO - The New Bison Steve.esp
FCO - Beyond Boulder Dome.esp
FCO - OHSB NPC Edits.esp
FCO - Russell.esp
ADAM - LR.esp
ADAM - HH.esp
ADAM - Trooper Gloves.esp
ADAM - Nemesis Armours.esp
Advanced Recon Gear.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - EVE All DLC.esp
ADAM - Project Nevada Patch.esp
MMUE-CP-PNALLDLC.esp
MMUE-CP-PNRebalance.esp
MMUE-CP-PNCore.esp
ILO - New Vegas Bounties.esp
ILO - New Vegas Bounties II.esp
Fellout-OWB.esp
WEATHER RUDY ENB.esp
NVMERGED.esp <-- my merged patch

 

there are 129 plugins. I know it's a lot but my game is very stable, I haven't had a single CTD in the past 30 hours of gameplay.

Thanks in advance!

Link to comment
Share on other sites

As there are not reports all over the place about this problem, it's not tied to the texture or mesh from the vanilla game. So it's almost certainly memory exhaustion or a mod conflict. I found my very stable game of almost 400 hours hit the cap at 129 active plugins as well and started having weird texture issues. Dropping out one plugin was enough to clear the problem.

 

Have you employed any of the "heap" fixes (Sheson patch or NVSR), or the "purge cells" options? See this entry in the "Fall NV Mod Conflict Troubleshooting" guide.

 

I see you are using ENB. You might want to also look at this entry about ENBoost, and this entry about Transparency/Translucency issues with that.

 

There is also the possibility this is related to FCO, simply because it affects NPC faces. I found a snippet about Yes-man's face being superimposed on Mr. House's face, but didn't find the exact point in the 45 page comment thread it was apparently from here.

 

-Dubious-

Edited by dubiousintent
Link to comment
Share on other sites

Thanks for the reply, dubiousintent! I got it.

 

To answer your questions: yes I employed a few heap, cell purges and other CTD related fixes, both through plugins and through ini editing. I also use the LAA 4GB fix parameter on the shortcut (for reference: "C:\steamlib\steamapps\common\Fallout New Vegas\fnv4gb.exe" -laaexe .\FalloutNV4GB.exe )

 

First I removed five esps that I wasn't using anymore, including some radio stations, single weapon addons and vault 22 overhaul. Didn't solve anything but eh, can't hurt especially since I'll need to activate the final two Someguy Series quests esps soon.

 

The entry about transparency you mentioned contained the solution. More specifically, it was the transparency fix part in the enblocal.ini. Disabling it solves the two invisible textures issues I found with NV so far: Mr. House and Camp Golf Resort walls. But, this also comes with negative effects: now I see a LOT of flickering textures on mesh intersections. I don't think I'll pursue any solution further because I'm confortable enabling and disabling it whenever needed, but if anyone start to look into the matter and finds this post, there you go. I still need to play through the DLCs, but I explored everywhere in the game and Camp Golf Resort was the only major glitch I found aside from Mr House.

 

again thanks for the tips

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...