NeverwinterPinata Posted November 14, 2016 Share Posted November 14, 2016 I used this tutorial to convert my Viconia DeVir mod to Special Edition, and it worked...mostly. The problem is, although she uses the diffuse map assigned to her head, she seems to ignore all other maps for the same thing, and uses textures in the Textures/Actors/Character folder outside her own. Viconia without character texture replacer mods (vanilla textures):http://image.prntscr.com/image/398982c9ad824acca37820f39ea64a3b.png Viconia with WICO:http://image.prntscr.com/image/068f70a036944ff1902e10faf68867ed.png This is totally bizarre to me. I triple-checked the .esp for any reasons why this would be happening, and I'm seeing absolutely none. Her head and body parts in the Creation Kit are recognizing the textures in her personal texture folder, and those parts are assigned to her NPC data. I tried exporting all her textures to DXT5 compression using GIMP, but that didn't work. And, as if that isn't bad enough, Viconia's pupils distance from each other the farther away you are from her, and the opposite when you get closer:http://image.prntscr.com/image/19728c5b1d664fcba3e53b4f6cfb162a.png If anyone can tell me the cause and solution to these problems, I will be very grateful! Link to comment Share on other sites More sharing options...
NeverwinterPinata Posted November 14, 2016 Author Share Posted November 14, 2016 I have found the solution to the head texture errors! It turns out Viconia's FaceGeom .nif head was directing to the wrong textures. This is the .nif file with the incorrect file paths: http://image.prntscr.com/image/7d58fc87230741a28a6284d29079f92e.png And this is the .nif file pointing to the correct textures: http://image.prntscr.com/image/64c172fa686c469bbc6f926f503fb2b7.png And here is the result:http://image.prntscr.com/image/50a34422b1a8422f9cf7f00268514163.png Link to comment Share on other sites More sharing options...
NeverwinterPinata Posted November 17, 2016 Author Share Posted November 17, 2016 I have found a solution to the problem with Viconia's eyes, but the keyword here being "a". What caused the issue to begin with was me exporting the eye diffuse texture while allowing GIMP to generate mipmaps. I decided to export the same texture again, this time not allowing mipmaps to be generated, and then Viconia's eyes no longer distance from each other. This fix is bizarre to me, however, as all the eye textures I have checked on in Skyrim's texture .bsa file had mipmaps. Can anyone tell me if this fix can be fully trusted, or if there's a way I can generate mipmaps without replicating the original issue? Please? Link to comment Share on other sites More sharing options...
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