YesRoyalty Posted December 23, 2011 Share Posted December 23, 2011 (edited) So I'm very close to finished with the first piece of many for this project I'm working on, but I've hit a snag and I can't seem to make the internet understand what the problem is.The outfit I've made is supposed have a frayed jacket, but the alpha texture is not cooperating. Instead of the tattered edge which I ought to be seeing (I've referred to the alpha channel in other textures, so I know I've done the pattern right) I get an ugly black border past the edge of my jacket texture: The part that appears gray here is solid black in the game.Does anyone know what the source of this little malfunction might be? Edited December 23, 2011 by YesRoyalty Link to comment Share on other sites More sharing options...
totallyrobot Posted December 31, 2011 Share Posted December 31, 2011 Throw up a screenshot of your model in nifskope. When you expand your Trishape does it have a NiAlphaProperty Node? http://i22.photobucket.com/albums/b306/totallyrobot/FO3NewVegas/alpha.jpg Link to comment Share on other sites More sharing options...
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