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Getting back the creation kit?


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Ok, so what happened is that after I loaded up the creation kit and figured out a way to get all the master files working at the same time, the render window would always go black when I selected something. So I deleted all the creation kit related files on SSE and assumed that bethesda.net would allow me to reinstall the files so I could start again, something I am used to doing as I am a noob modder who has no idea what I'm doing. The reason for the render window going black as I realized after deleting the files, was almost definitely because when I was editing the kit to allow all the master files I messed something else up as I was editing values and very possibly edited something I didn't mean to. So now I don't have the creation kit and am not sure what to do as I really want it but have no idea what to do. All help will be appreciated.

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Did you intend to delete your game files? Or was this accidental?

 

Assuming you still have the game installed, go to steam. Get into the library tab, find Skyrim special edition, right-click and choose "properties."

Then, in the "local files" select "verify integrity of game cache.

 

Once that's done, open the Bethesda launcher and sign in. Choose the SSE creation kit. (SSE = black, FO4 = green) and click on it, then click "options" and "validate" from there.

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it was intentional, I wanted to delete the creation kit so I could get it back, due to the fact that I messed something up

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Go to your start menu, down to windows accessories, then open notepad. Put in whatever command lines you want, then file > save as CreationKitCustom.ini (type the .ini as well) then switch the save drop-down box to "all files," so it doesn't automatically make it a .txt document. Then, it goes in the Skyrim Special Edition folder (usually c > program files (x86) > steam > steam apps > common > skyrim special edition) If you didn't already save it into that folder, just cut it from wherever it did go (probably just into documents) and paste it into the skyrim special edition folder. It should fall in line with CreationKit.ini , but the custom file helps you avoid changing any vanilla game info, and isn't touched when there's an update.

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