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F4SE CTD on startup


Wiffleball

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Hi everyone.

 

I'm not new to modding, but I'm still a little bit new to Fallout 4 and I guess it might handle things a bit differently than Skyrim did. I've edited my .ini to allow modding and all that, I was successfully modding for about a month before this happened. Prior to this my game was very stable as I have a pretty good system.

 

I downloaded a few new mods, I thought they were fairly simple standalone armor/weapon mods, and one difficulty one (Create your own difficulty) and one UI (Pleasant UI). I try to open my game through F4SE and I CTD before the loading screen. I ran LOOT with no errors and re-verified the integrity of my game cache, everything appears to be in order. I'm at the end of my technical rope, but I looked in my Docs folder for my logs and found these. I saw that the mod "Place Everywhere" appeared in one of the logs so I uninstalled, re-ran LOOT and still get a CTD. Logs spoiler'd below, I'd appreciate some help interpreting them.

 

f4ee.log:

 

f4ee

couldn't get papyrus interface

 

 

f4se.log:

 

F4SE runtime: initialize (version = 0.2.8 01080070 01D23F7D3483CCC3, os = 6.2 (9200))

imagebase = 00007FF726000000
reloc mgr imagebase = 00007FF726000000
plugin directory = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\
checking plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\f4ee.dll
unknown QueryInterface 00000003
registering plugin listener for F4SE at 1 of 2
plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\f4ee.dll (00000001 F4EE 00000001) loaded correctly
config path = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\f4se.ini
init complete
RegisterPapyrusFunctions_Hook

f4se_loader.log:

f4se loader 00020080 01D23F7D33B9D581 6.2 (9200)
config path = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\f4se.ini
procPath = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\Fallout4.exe
launching: Fallout4.exe (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\Fallout4.exe)
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010008
dwFileVersionLS = 00070000
dwProductVersionMS = 00010008
dwProductVersionLS = 00070000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 0001000800070000
product name = Fallout 4
steam exe
dll = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\f4se_1_8_7.dll
main thread id = 11932
hookBase = 0000017B939A0000
loadLibraryAAddr = 00007FF828B7F610
hook thread complete
launching

f4se_steam_loader.log:

f4se loader 00020080 (steam) 01D23F7D33BBD5FF 6.2 (9200)
loader base addr = 00007FF813480000
exe base addr = 00007FF726000000
found iat at 00007FF728B17EF8
original thunk 00007FFFFEA1DB48
patched iat
HookMain: thread = 11932 retaddr = 00007FF72884F98D
runtimePath = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Fallout4.exe
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010008
dwFileVersionLS = 00070000
dwProductVersionMS = 00010008
dwProductVersionLS = 00070000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 0001000800070000
product name = Fallout 4
steam exe
dll = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\f4se_1_8_7.dll

place_plugin.log (Generated before uninstalling "Place Everywhere")

place_everywhere_plugin
unsupported runtime version 01080070, compiled for f4se 00020070

 

Load order:

 

 

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 TrueStormsFO4.esm
9 9 ArmorKeywords.esm
10 a SpringCleaning.esm
11 b TrueStormsFO4-EarlierSunsets.esp
12 c TrueStormsFO4-GlowingSeaExtraRads.esp
13 d CBBE.esp
14 e VisibleWeapons.esp
15 f dD-Enhanced Blood Basic.esp
16 10 dD - Small Splatter Size.esp
17 11 AnS Wearable Backpacks and Pouches.esp
18 12 AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
19 13 AnS Wearable Backpacks and Pouches - AWKCR.esp
20 14 EferasShoulderBag.esp
21 15 AzarPonytailHairstyles.esp
22 16 YoungLaraCroftFacePreset_2.esp
23 17 FO4Hotkeys.esp
24 18 Eli_Faction Housing Overhaul - AiO.esp
25 19 WET.esp
26 1a InteriorsEnhanced-All-In-One.esp
27 1b Campsite.esp
28 1c K9TacticalHarness.esp
29 1d Armorsmith Extended.esp
30 1e Crossbow.esp
31 1f Eli_Accessories.esp
32 20 KSHairdos.esp
33 21 Crafting Workbench.esp
34 22 Crafting Workbenches - Ammo.esp
35 23 Crafting Workbenches - Ammo Expanded.esp
36 24 Crafting Workbenches - Ammo Special.esp
37 25 Survivalist Go-Bags_AE_AWKCR.esp
38 26 EveryonesBestFriend.esp
39 27 M9.esp
40 28 Friffy_Holstered Weapons.esp
41 29 BetterNightVision.esp
42 2a DarkerNights.esp
43 2b PowerArmorAutopilot.esp
44 2c Campsite-AWKCR.esp
45 2d Survivalist.esp
46 2e Quick Save.esp
47 2f StartMeUp.esp
48 30 LooksMenu Customization Compendium.esp
49 31 XCE.esp
50 32 LooksMirror.esp
51 33 THSurvivorKnife.esp
52 34 Goggles on Forehead.esp
53 35 combat_PA.esp
54 36 tumbajamba Advanced Engineering.esp
55 37 combat_PA - tAE - AWKCR.esp
56 38 Sandbags.esp
57 39 Lots More Male Hairstyles.esp
58 3a Pip-Boy Flashlight.esp
59 3b WM Heavy Machine Gun - Standalone.esp
60 3c TrueReporter.esp
61 3d Lots More Facial Hair.esp
62 3e Immersive Wastelanders v1.1.esp
63 3f FreshLookCait.esp
64 40 FreshLookDanse.esp
65 41 FreshLookDeacon.esp
66 42 FreshLookEllie.esp
67 43 FreshLookGlory.esp
68 44 FreshLookHaylen.esp
69 45 FreshLookMaccready.esp
70 46 FreshLookMagnolia.esp
71 47 FreshLookMaxson.esp
72 48 IWPiper v1.1.esp
73 49 FreshLookPiper.esp
74 4a FreshLookDesdemona.esp
75 4b EAMR.esp
76 4c Balanced Fusion Core Drain.esp
77 4d timetravel.esp
78 4e DD_All_the_COncrete.esp
79 4f Brotherhood of Steel Kit.esp
80 50 OWR_CraftableDecor.esp
81 51 OWR_CraftableDecor_CW.esp
82 52 rpampas.esp
83 53 More Durable Power Armor - 50%.esp
84 54 QuickEnterFromStand.esp
85 55 QuickExitToStand.esp
86 56 ScrapDeadThings.esp
87 57 SC_ExpandedScrapList.esp
88 58 SettlersRename.esp
89 59 IMG_Castle_Wall_Patches.esp
90 5a LooksMenu.esp
91 5b SMC.esp
92 5c Rangergearnew.esp
93 5d Tactical Flashlights.esp
94 5e TNR Shoulder Lamp.esp
95 5f JetfuelRadio.esp
96 60 SalvageBeacons.esp
97 61 OWR.esp
98 62 calyps-bos-booty.esp
99 63 MoreWeaves.esp
100 64 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
101 65 VaultTecAcceleratedFocusSystem.esp
102 66 LessMolotovSpam.esp
103 67 Give Me That Bottle.esp
104 68 Better Power Armor - Extended.esp
105 69 More Resistant Power Armor - Normal.esp
106 6a CommonwealthSurvivalist.esp
107 6b Companion_BloodRose.esp
108 6c imm_nar.esp
109 6d ImmersiveScrapping_SeasonPass.esp
110 6e RaiderPAChopShop.esp
111 6f Double_Barrel_Spread_And_Range.esp
112 70 IWCait v1.1.esp
113 71 IWCurie v1.1.esp
114 72 IWDanse v1.1.esp
115 73 IWMacCready v1.1.esp
116 74 IWPreston v1.1.esp
117 75 IWDeacon v1.1.esp

 

 

F4SE version 2.8, running Fallout 4 update 1.8

 

 

Thanks so much!

Edited by Wiffleball
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Don't have to. You said yourself that you just started with FO4. That means whatever you did "sucks". This current build is around 400 mods merged together because those mods were needed and in a state of being updated, instead of outdated, and at least resembling some sort of quality work that would work together. Looking at what you had it seems like a mess of crap that you wanted, coming in after the fact, mixed with old stuff nobody uses anymore. You had no plan, you had no testing, and it turned out to be s*** that broke. I'm just saying all that to save you time, an get you to start over. Because I would argue it takes multiple attempts to get a high quality stable build of modded FO4.

 

I understand though, you need to get this one working in order to learn. For that try loading it up with xEdit, look for errors in the app loading the load order, as crash at launch was tied to incorrect load order (along with LOOT sucking without any Metadata IMO) After that you would take the load order and a calculator an find out where the 1/2 mark is, turn half of the mods off, duplicate the problem, still there it's in the first half, if it's not there then it's in the last half. Keep doing that until it's located, fix it or drop the mod. If it still does it with all the mods turned off, then you really broke it all, make a backup install disc an remove the whole thing, cleanup afterwards with some 3rd party maintenance program.

 

One thing in particular that would help are the pinned topics in mod troubleshooting for FO4. Then have a plan, like install the mods in the order you want the load order to be in, or at least mostly. Organization & composite grouping or LOOT basically. Though you wouldn't forget the testing you should do or backups you should make. There was a player that noted that to them FO4 modded was more work than Skyrim modded. I don't really get that because it's all more work to me. In my perspective it's more about the payoff an if that is great enough I typically ignore the work. There are points though that one should just throw it up in the air an start over IMO.

 

Something else it took many adjustments to playstyle and roleplay to start to enjoy FO4. Large amount of config too. So it might not be a bad idea to play the Vanilla game +DLC +ENB then write down what mods you thought you needed while you learn what FO4 is going to be for you and how the game works differently a bit. Backups are pretty easy, Steam will create backup install discs, then grab the ini, hidden appdata files, and remaining game directory after it's uninstalled, then compressed is pretty much the modded part of a build. That will drag an drop in later, same for keeping older versions of the game and/or mods, but you might have missed out on that. At least get a character you like an grab a clean savegame outside of vault 111 you can use as a backup.

 

 

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Verify that the version of F4SE you're using works with the current version of the game you're using. F4SE is usually nonfunctional for a few days every time Bethesda releases an update. The nature of the way F4SE works is that it's tied very closely to the specific game engine code for any given version.

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