Wiffleball Posted November 15, 2016 Share Posted November 15, 2016 (edited) Hi everyone. I'm not new to modding, but I'm still a little bit new to Fallout 4 and I guess it might handle things a bit differently than Skyrim did. I've edited my .ini to allow modding and all that, I was successfully modding for about a month before this happened. Prior to this my game was very stable as I have a pretty good system. I downloaded a few new mods, I thought they were fairly simple standalone armor/weapon mods, and one difficulty one (Create your own difficulty) and one UI (Pleasant UI). I try to open my game through F4SE and I CTD before the loading screen. I ran LOOT with no errors and re-verified the integrity of my game cache, everything appears to be in order. I'm at the end of my technical rope, but I looked in my Docs folder for my logs and found these. I saw that the mod "Place Everywhere" appeared in one of the logs so I uninstalled, re-ran LOOT and still get a CTD. Logs spoiler'd below, I'd appreciate some help interpreting them. f4ee.log: f4eecouldn't get papyrus interface f4se.log: F4SE runtime: initialize (version = 0.2.8 01080070 01D23F7D3483CCC3, os = 6.2 (9200))imagebase = 00007FF726000000reloc mgr imagebase = 00007FF726000000plugin directory = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\checking plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\f4ee.dllunknown QueryInterface 00000003registering plugin listener for F4SE at 1 of 2plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\f4ee.dll (00000001 F4EE 00000001) loaded correctlyconfig path = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\f4se.iniinit completeRegisterPapyrusFunctions_Hook f4se_loader.log:f4se loader 00020080 01D23F7D33B9D581 6.2 (9200)config path = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\f4se.iniprocPath = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\Fallout4.exelaunching: Fallout4.exe (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\Fallout4.exe)dwSignature = FEEF04BDdwStrucVersion = 00010000dwFileVersionMS = 00010008dwFileVersionLS = 00070000dwProductVersionMS = 00010008dwProductVersionLS = 00070000dwFileFlagsMask = 00000017dwFileFlags = 00000000dwFileOS = 00000004dwFileType = 00000001dwFileSubtype = 00000000dwFileDateMS = 00000000dwFileDateLS = 00000000version = 0001000800070000product name = Fallout 4steam exedll = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\f4se_1_8_7.dllmain thread id = 11932hookBase = 0000017B939A0000loadLibraryAAddr = 00007FF828B7F610hook thread completelaunching f4se_steam_loader.log:f4se loader 00020080 (steam) 01D23F7D33BBD5FF 6.2 (9200)loader base addr = 00007FF813480000exe base addr = 00007FF726000000found iat at 00007FF728B17EF8original thunk 00007FFFFEA1DB48patched iatHookMain: thread = 11932 retaddr = 00007FF72884F98DruntimePath = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Fallout4.exedwSignature = FEEF04BDdwStrucVersion = 00010000dwFileVersionMS = 00010008dwFileVersionLS = 00070000dwProductVersionMS = 00010008dwProductVersionLS = 00070000dwFileFlagsMask = 00000017dwFileFlags = 00000000dwFileOS = 00000004dwFileType = 00000001dwFileSubtype = 00000000dwFileDateMS = 00000000dwFileDateLS = 00000000version = 0001000800070000product name = Fallout 4steam exedll = C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\f4se_1_8_7.dll place_plugin.log (Generated before uninstalling "Place Everywhere")place_everywhere_pluginunsupported runtime version 01080070, compiled for f4se 00020070 Load order: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 TrueStormsFO4.esm 9 9 ArmorKeywords.esm 10 a SpringCleaning.esm 11 b TrueStormsFO4-EarlierSunsets.esp 12 c TrueStormsFO4-GlowingSeaExtraRads.esp 13 d CBBE.esp 14 e VisibleWeapons.esp 15 f dD-Enhanced Blood Basic.esp 16 10 dD - Small Splatter Size.esp 17 11 AnS Wearable Backpacks and Pouches.esp 18 12 AnS Wearable Backpacks and Pouches - No Crafting Perks.esp 19 13 AnS Wearable Backpacks and Pouches - AWKCR.esp 20 14 EferasShoulderBag.esp 21 15 AzarPonytailHairstyles.esp 22 16 YoungLaraCroftFacePreset_2.esp 23 17 FO4Hotkeys.esp 24 18 Eli_Faction Housing Overhaul - AiO.esp 25 19 WET.esp 26 1a InteriorsEnhanced-All-In-One.esp 27 1b Campsite.esp 28 1c K9TacticalHarness.esp 29 1d Armorsmith Extended.esp 30 1e Crossbow.esp 31 1f Eli_Accessories.esp 32 20 KSHairdos.esp 33 21 Crafting Workbench.esp 34 22 Crafting Workbenches - Ammo.esp 35 23 Crafting Workbenches - Ammo Expanded.esp 36 24 Crafting Workbenches - Ammo Special.esp 37 25 Survivalist Go-Bags_AE_AWKCR.esp 38 26 EveryonesBestFriend.esp 39 27 M9.esp 40 28 Friffy_Holstered Weapons.esp 41 29 BetterNightVision.esp 42 2a DarkerNights.esp 43 2b PowerArmorAutopilot.esp 44 2c Campsite-AWKCR.esp 45 2d Survivalist.esp 46 2e Quick Save.esp 47 2f StartMeUp.esp 48 30 LooksMenu Customization Compendium.esp 49 31 XCE.esp 50 32 LooksMirror.esp 51 33 THSurvivorKnife.esp 52 34 Goggles on Forehead.esp 53 35 combat_PA.esp 54 36 tumbajamba Advanced Engineering.esp 55 37 combat_PA - tAE - AWKCR.esp 56 38 Sandbags.esp 57 39 Lots More Male Hairstyles.esp 58 3a Pip-Boy Flashlight.esp 59 3b WM Heavy Machine Gun - Standalone.esp 60 3c TrueReporter.esp 61 3d Lots More Facial Hair.esp 62 3e Immersive Wastelanders v1.1.esp 63 3f FreshLookCait.esp 64 40 FreshLookDanse.esp 65 41 FreshLookDeacon.esp 66 42 FreshLookEllie.esp 67 43 FreshLookGlory.esp 68 44 FreshLookHaylen.esp 69 45 FreshLookMaccready.esp 70 46 FreshLookMagnolia.esp 71 47 FreshLookMaxson.esp 72 48 IWPiper v1.1.esp 73 49 FreshLookPiper.esp 74 4a FreshLookDesdemona.esp 75 4b EAMR.esp 76 4c Balanced Fusion Core Drain.esp 77 4d timetravel.esp 78 4e DD_All_the_COncrete.esp 79 4f Brotherhood of Steel Kit.esp 80 50 OWR_CraftableDecor.esp 81 51 OWR_CraftableDecor_CW.esp 82 52 rpampas.esp 83 53 More Durable Power Armor - 50%.esp 84 54 QuickEnterFromStand.esp 85 55 QuickExitToStand.esp 86 56 ScrapDeadThings.esp 87 57 SC_ExpandedScrapList.esp 88 58 SettlersRename.esp 89 59 IMG_Castle_Wall_Patches.esp 90 5a LooksMenu.esp 91 5b SMC.esp 92 5c Rangergearnew.esp 93 5d Tactical Flashlights.esp 94 5e TNR Shoulder Lamp.esp 95 5f JetfuelRadio.esp 96 60 SalvageBeacons.esp 97 61 OWR.esp 98 62 calyps-bos-booty.esp 99 63 MoreWeaves.esp100 64 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp101 65 VaultTecAcceleratedFocusSystem.esp102 66 LessMolotovSpam.esp103 67 Give Me That Bottle.esp104 68 Better Power Armor - Extended.esp105 69 More Resistant Power Armor - Normal.esp106 6a CommonwealthSurvivalist.esp107 6b Companion_BloodRose.esp108 6c imm_nar.esp109 6d ImmersiveScrapping_SeasonPass.esp110 6e RaiderPAChopShop.esp111 6f Double_Barrel_Spread_And_Range.esp112 70 IWCait v1.1.esp113 71 IWCurie v1.1.esp114 72 IWDanse v1.1.esp115 73 IWMacCready v1.1.esp116 74 IWPreston v1.1.esp117 75 IWDeacon v1.1.esp F4SE version 2.8, running Fallout 4 update 1.8 Thanks so much! Edited November 15, 2016 by Wiffleball Link to comment Share on other sites More sharing options...
BipolarOne Posted November 15, 2016 Share Posted November 15, 2016 Don't have to. You said yourself that you just started with FO4. That means whatever you did "sucks". This current build is around 400 mods merged together because those mods were needed and in a state of being updated, instead of outdated, and at least resembling some sort of quality work that would work together. Looking at what you had it seems like a mess of crap that you wanted, coming in after the fact, mixed with old stuff nobody uses anymore. You had no plan, you had no testing, and it turned out to be s*** that broke. I'm just saying all that to save you time, an get you to start over. Because I would argue it takes multiple attempts to get a high quality stable build of modded FO4. I understand though, you need to get this one working in order to learn. For that try loading it up with xEdit, look for errors in the app loading the load order, as crash at launch was tied to incorrect load order (along with LOOT sucking without any Metadata IMO) After that you would take the load order and a calculator an find out where the 1/2 mark is, turn half of the mods off, duplicate the problem, still there it's in the first half, if it's not there then it's in the last half. Keep doing that until it's located, fix it or drop the mod. If it still does it with all the mods turned off, then you really broke it all, make a backup install disc an remove the whole thing, cleanup afterwards with some 3rd party maintenance program. One thing in particular that would help are the pinned topics in mod troubleshooting for FO4. Then have a plan, like install the mods in the order you want the load order to be in, or at least mostly. Organization & composite grouping or LOOT basically. Though you wouldn't forget the testing you should do or backups you should make. There was a player that noted that to them FO4 modded was more work than Skyrim modded. I don't really get that because it's all more work to me. In my perspective it's more about the payoff an if that is great enough I typically ignore the work. There are points though that one should just throw it up in the air an start over IMO. Something else it took many adjustments to playstyle and roleplay to start to enjoy FO4. Large amount of config too. So it might not be a bad idea to play the Vanilla game +DLC +ENB then write down what mods you thought you needed while you learn what FO4 is going to be for you and how the game works differently a bit. Backups are pretty easy, Steam will create backup install discs, then grab the ini, hidden appdata files, and remaining game directory after it's uninstalled, then compressed is pretty much the modded part of a build. That will drag an drop in later, same for keeping older versions of the game and/or mods, but you might have missed out on that. At least get a character you like an grab a clean savegame outside of vault 111 you can use as a backup. Link to comment Share on other sites More sharing options...
damanding Posted November 15, 2016 Share Posted November 15, 2016 Verify that the version of F4SE you're using works with the current version of the game you're using. F4SE is usually nonfunctional for a few days every time Bethesda releases an update. The nature of the way F4SE works is that it's tied very closely to the specific game engine code for any given version. Link to comment Share on other sites More sharing options...
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