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SKSE and ENB Antifreeze Patch 9 v0096


MShoap13

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With SKSE ENBseries is completely broken for me. It still limits my FPS if set up to, and I can get it to display the FPS, but all the flame/ice spells it fixes are completely invisible as are most flame effects period and sometimes it introduces strange, persistent, artifacts into the post processing built into the game. These artifacts are typically in the outline of whatever my screen was displaying at the time it decides to mess up. I've had steps and even an outline of my character where everything within the outline wouldn't display any of the game's buit-in post processing. I'm also running FXAA, and it works 100% fine, but I've ruled it out as the cause by disabling it, and I still reproduced these bugs.

 

I read elsewhere on the Nexus that using the now obsolete Skyrim 4GB mod to launch the game got these mods working together. However, after I followed the instructions in that post and had everything working (ENB displayed it's text, FXAA toggled on and off, and SkyUI was working properly), I still had these problems. I'm not interested in the graphical enhancement version of ENB as I'm pretty happy with how my game looks short of a handful of low res textures, and the game's overly sensitive dynamic lighting (which ENB affects slightly but not enough to warrant the drop in FPS as I'm already on the 30FPS line).

 

Has anyone gotten these working together properly? Or, would it be possible to convert this version of ENB into an SKSE plugin (or at least implement it's fixes [strange partical effects for fire/ice effects, random black artifacts on the screen, massive lag and sometimes lockups when buffering exterior cells, etc. etc. etc!] in an SKSE plugin)?

 

As a potential workaround I came up with trying to chain proxy the newest version of ENB Antifreeze fix with an older version of ENB that still uses the "enbseries.ini" config instead of the "enbpatch.ini" config but I don't have an older version on my pc anymore and haven't been able to find one. This idea came to me because my FXAA PPI works fine while being proxied through ENB but fails to work properly if I run it directly with SKSE. It may also be possible to use a .dll injector that does absolutely nothing except proxy other .dll libraries but I don't have, nor am I capable of creating such a library.

 

:dance: Eureka! I've got a promising fix for anyone who comes across this. I'm running a GTX 560 TI and had enbpatch.ini setup for a GTX 480 (06c0) as it produced the best result out of the device IDs I tried. Changing it to 1200 (the card I'm running) didn't help, but changing it to 1080 (GTX 580) fixed both of the issues I was having (so far at least, I only tested it for a few minutes but was unable to reproduce the problem with the games post processing and flames and ice now display correctly). If the Device ID for a 580 doesn't fix it for you, it may be worth your time to Google and try other IDs.

Edited by MShoap13
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