Gorsha Posted November 15, 2016 Share Posted November 15, 2016 I hope someone could make this I want to get rid of the spouse merchant function, but I want to have a real family life.A spouse which don't want to travel any more (my spouse often is Serana), but want to stay at home an have a family and do her things. Scheduled to go outside, go to a market, play with the (adopted) children or teach them something, farming in the garden, melt the given ore to ingots, make leather and strips of the given pelts, etc. Take over a little when the PC comes home with a full inventory. Spouse want you to give the unique gear or weapons, the claws, the masks, and store it at your armoury/storage/mannequin (I play with a modded house). Spouse also want you to give the raw food, alchemy ingredients, pelts, ore and ingots.With the food can be made some real good spouse meal(s) which PC can have the other day.With the alchemy ingredients spouse make sometimes potions for your travels but very sometimes a real lifesaver (like restore health, magicka, stamina at once and unable to decrease for say a minute). not used ingredients of course are stored away so you can access them yourself. So if possible a more (inter)active spouse. As it is now any spouse NPC always only sit in the house and do nothing. Link to comment Share on other sites More sharing options...
migal130 Posted November 16, 2016 Share Posted November 16, 2016 What you're requesting isn't really the way Skyrim's AI is designed. Skyrim uses AI packages, which are pre-programmed behaviors for NPCs. Generally speaking, unless they are traveling, on guard patrol, or performing a specific scene, most packages are of the sandboxing variety. Sandboxing packages cause NPCs to interact with interact-able objects within a given range of their environment. When you come home and see your wife sitting in a chair (or your housecarl, or a bard in a Hearthfires home, or one of your children, etc.) it just means that their sandboxing package randomly chose the chair for interaction. If you removed all the chairs from the home's interior and instead had nothing but alchemy tables, rest assured, the same sandboxing package would cause the NPC to use one of the alchemy tables. You create schedules with packages by having a lot of different packages set to run at different times of day. However, packages cannot be shorter than one hour long, so there are only so many an NPC can have. A package can be designated to interact with a specific target. For example, you could create a package that forced an NPC to use a specific blacksmithing station at 12pm. However, they would be using that blacksmithing station for a minimum of an hour, because of the minimum package length, unless you created cut-off packages and placed them higher in the NPC's package stack, either directly or via quest alias. Packages with specific targets are good for things like making sure an NPC sleeps in a specific bed. The NPC is going to be there a while, so the minimum package length doesn't come into play. If you want an NPC to start doing things like making potions out of ingredients for you, it's going to involve quest scene creation and scripting, which is significantly more complicated. And even then, I'm not sure it would be possible to do everything you described exactly how you imagine. I'll put it another way. The original Skyrim is five years old and there are a ton of amazing mods for it, but I don't believe there is a mod for it that does what you want. Link to comment Share on other sites More sharing options...
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