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Ambient Sound Replace: CTD


OrphenFire

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I'm not really a modder, but I did create an ambient sound replacement at the request of another member. He wanted there to be distant chanting heard in the Dwemer ruins, so I created a file that merged the Sovngarde chant music with one of the Dwemer machinery loops. Now, the loop is only 9 seconds long, but the Sovengarde chant is over 3 minutes long. So in my audio editor, I tweaked the chant music to sound very muffled and distant, and put the vanilla machinery WAV on top of it, looping until the end of the song. My new file is the length of the Sovengarde chant. So, I renamed it to the original machinery loop, "amb_dungeon_dwemer_machinery_02_2dlp.wav", with the proper bitrate and the right folder directory. I proceeded to test it in game, and as soon as I enter a Dwemer ruin, I get a CTD. It also gives me a BEX error or something, and I can't figure out what to do to fix this. Can someone help?

 

Thanks (:

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