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Need help creating/editing item rarity mod


Watercrown

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So I'm trying to figure out how to do this. I've found 3 mods on the Nexus that change item rarity but none of them are quiet what I am looking for. I've opened them up in FNVedit and I'm trying to figure out how the entire thing works. Looking through individual items it looks like they are all set with a chance to not spawn. That's easy enough to understand. Vanilla NV runs entirely off this it seems. But mods that effect the rarity of items seem to reference a "global" setting and here is were I am confused as to how it works.

 

For example... 44magnum ammo has a 75% chance to spawn. It references ammorarity75 global setting. I open that up and I see two fields I can change:

 

Record Flag - <nothing here>

FNAM Type - Short

FLTV - Value - 65

 

 

So what would I need to set for this ammo to have... a 15% chance to spawn?

 

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Leveled items have a 'chance none' which is the chance the list will produce no item. Mods increase rarity by increasing the chance none, hence you get nothing more often.

 

The GECK allows you to set the chance none of a leveled list to reference a global variable. This is how mods usually let you customise rarity - they set all the 75 chance none leveled lists to reference a single global variable, and then alter this variables based on the player's choice. Rinse & repeat for each different chance none.

 

So, to answer your question, you need to increase the variable to increase the rarity. 100% - 15% = 85% if you want me to be patronising.

 

However I doubt this will work for you if you're editing someone else's mod. It's likely the global is controlled by a script, so your change will just be overridden when inside the game.

 

It might also be worth saying that globals aren't the only way to control the chance none. Some mods (*cough* by some very handsome people *cough*) use Lutana NVSE's Get/SetChance none functions to do it without any edits.

Edited by PushTheWinButton
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