CargoholdHeaven Posted November 16, 2016 Share Posted November 16, 2016 Simply put, is it possible to have sky lightning on in an interior cell and still have normal lights for example a torch or bonfire? When I turn sky lightning on in the cell edit all the other lights stop working. I noticed that caves with no ceiling created by Bethesda like the MossMotherCavernWorld isn't listed as an interior cell. Any help is much appreciated! Link to comment Share on other sites More sharing options...
CargoholdHeaven Posted November 16, 2016 Author Share Posted November 16, 2016 Never mind, I just had to turn the lights up quite a lot. Though another question, is it possible to deactive a light source at certain hours? Link to comment Share on other sites More sharing options...
thumbincubation Posted November 17, 2016 Share Posted November 17, 2016 I'm not sure about a way to turn the actual fire off, like if you had a torch mounted there would be no flame during the day, but you can make it so there is no light spot in broad daylight. Double click on the light source itself, the little lightbulb shape you drag in when markers are turned on. Go to the emittance tab, and in the second drop box look for fxlightregion... and there are a few to choose from. You may have to test it a couple of times at dusk and dawn, to see which one is right, but they are generally set up by area (whiterun, etc.) with a generic day/night. I'd start with day/night and see where you need to be, from there. Link to comment Share on other sites More sharing options...
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