FleurDuSoleil3 Posted November 16, 2016 Share Posted November 16, 2016 (edited) Okay, so here's my issue. I am working on a mod that adds in a talking Sabre Cat - he uses the standard khajiit male voice - as a follower, but the main difference between him and the rest is that he can also be mounted. The problem arises when one realises that to ride a horse, you just activate it, and to talk to an npc, you just activate it. Currently, when you activate the cat, you mount him and enter conversation. I have been trying to implement a feature whereby a script blocks this activation so you do not ride him, and forces the player to simply enter dialogue with the character, because then I'm fairly confident I can make the player mount him through adding in dialogue. But I have no idea how to actually write the script that blocks his activation, and forces you to enter dialogue. I would really appreciate it if someone could help me out here, and of course in return you would be credited for your assistance in the mod. I am also trying to learn scripting but the second scripting tutorial on Bethesda.net seems to be down as the page always comes up with an error. So thanks, Bethesda. Here's the link if anybody would be so kind to have a look at the mod and help me out: https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3121829 Alright.. Bethesda.net is being an utter twat and not publishing the mod so I can link it. Will try to rectify this as soon as possible.. Edited November 16, 2016 by FleurDuSoleil3 Link to comment Share on other sites More sharing options...
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