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Is this a load order issue that loot missed?


baldingduck

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Look...I tinker...

I'm running about 125 mods and it might be that I have too many that involve crafting..I read somewhere that when you try to use too many they tend to drop some of the more basic functions..

I DON'T KNOW.

What my problem is...is the electric subheading.."lighting"..offers only allows candle. I found that through a different heading , I'm able to get some bare-

bulb lights... but everything else is blank...

Any thoughts?

 

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Do you mean that the icons are invisible but you can still build the item? Or are you saying your menus are missing categories and items altogether?

 

It used to be that if you installed too many settlement crafting mods or too many armor/weapon mods that you would reach a keywords limit however Bethesda fixed that problem months ago.

 

If you're missing categories and items you might have a common problem. My copy/paste reply for it is below.

 

Odds are good you improperly uninstalled a mod that uses scripts to add to the workshop menus. If you uninstall any mod which adds items to the workshop menu, first read their description for correct uninstall methods.
To fix it try the Universal Menu Fixer located on the files tab of this tutorial.
Note the following as well.
According to Steve40: "when uninstalling mods that use script-added menus, it is mandatory that you quit the game to the Windows desktop after deactivating the mod, before loading another save game. If you deactivated the mod using the vanilla MODS menu and immediately loaded up a save game without first quitting to the desktop and restarting FO4, the menu might be missing even if you used the proper uninstall chem/holoatape. The same rule applies when using missing menu fixer tools."
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