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Extracted & Creating .BA2 Problem


BipolarOne

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5Gb of textures were in various .BA2 with 45Gb of textures loose, weird enough. Some of the .BA2 were not displaying in the game, just invisible, but still there. So after getting rid of stutter & microstutter an adding some more mods, adjustments, ect. The game was more stable an such, but I decided to try to unpack the .BA2 to get the textures to work, to do that I had to unpack all of it. Tests in the game never really happened because after that anything unpacked turned into "garbage" basically.

 

Where textures on these unpacked assets appeared blocky or to have holes in it, low rez big squares, and kind of a jumbled up mess. I couldn't tell if it was defuse or the later composite material type textures, but yeah, all messed up. Some did it some didn't as it stands. Though, I figured the goal would be to pack these textures in a .BA2 because you know, it was pretty obscene to find out the ole build was relying on "ignoring" the benefit of .BA2 for it's part with the texture streamer grabbing just what it needed at the time.

 

Making matters worse there is some problem with this DSL modem & AT&T's network that will kick (drop connection) on 3-4 of the downloading services I use. Grand Theft Auto V from Rockstar (not steam) does it. Some of the EA games do it, but I didn't try Origin. Bethesda.net does it. Probably some others I forgot, but Dropped con, and repeatedly with service light turning red an the connection shutting off momentary which usually glitches out the download, making it impossible to install after trying to download it multiple times during days to weeks of trying.

 

So, trying to get Archive2 is kind of impossible for the last month, you know or the SDK which only actually downloaded once an was in the wrong install location anyway. Not really available anywhere else, smart thinking huh, let's just lock it up an troll pirated media for all of 8 minutes while it breaks functionality an expectations permanently for some of the retail customers. But that's just how it is now I understand. The little guy gets f***ed sometimes. But yeah I'd like to take the build an run it packed into .BA2 before it gets replaced, play it a little more you know.

 

I'll try to get a picture of it.

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I kept playing anyway. What I found out though is that the .BA2 extractor I used either glitched out or broke some of the specular an environment maps, I didn't look at all of them. Found that from looking at textures with Photoshop & the .dds plug in for it, but also Paint.net because it works with .dds native if the texture doesn't include proprietary PS stuff, works fast for preview too.

 

From there grabbed a backup of the .BA2 that were extracted, used BAE this time I believe, you know, tried another extractor, then dropped in some of those textures into the data folder to test, it cleared the boxy glitched an textures with holes in it look (garbage look) though somehow I messed up the buildmode menu. I kind of expected 400 mods to be difficult an definitely explode into bits.

 

However, that 1-2 month period of gameplay was fantastic. It ended with the character trapped inside some pretty bad firefights, with the last one being tons of high an low level increased spawns raiders. I didn't know who to shoot, it was hilarious. I could have kept playing, but the build got pretty trashed, and I no longer was sure that it was a good clean build. Well try to make another merged mod build later on.

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