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Mod Suggestion - Magic with investments


tyrewb2

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Hey everyone, first post on the nexus after years of use and of course it's going to be a mod request.

 

Anytime I fall back into Skyrim, there seem to be two old butr good mods that I always download and try and combine but always fail.... Balanced Magic and Invested Magic

 

Balanced Magic does a great job at balancing the magic system, allowing greater flexibility, growth, and duration as you increase your skills. While it has been done by many, its still a go to.

 

Invested Magic does away with the puny duration of self spells and hits your magicka pool at cost of upkeep. A savior to all who feel bane at spamming flesh skills.... sadly it is truely a fire and forget, forever a blue glow haunting your smaller magicka pool.

 

The idea for the requested mod is as follows:

-the basic workings of balanced magic. Flexibility, growth, etc.

-spells with duration require upkeep (investment)

-spell cost & upkeep balanced (50/50 or varied depending on type. ie.. skin spells require less initial but higher upkeep due to moving and being hit while bound weapons cost more to manifest but less to keep once physical. Summons? Idk depends on personality/mastery)

-spell growth (damage/duration) with skill

-growth by level instead of perk (keeps perk overhauls a friendly option)

-basically vanilla but better

-cost bonus to less armor instead of penalty to wearing

-reasonable duration times (1 min irl = 20 skyrim... a traveling mage shouldn't think a spell is battle ready unless it can last at least an hour, game time, at req base level... imo)

-summons (minus thralls) last no more than a day (unless you want to sleep with them... re-summon to guard your tent at night?)

-smart candlelight that extinguishes with sneak and or dispels with daylight

 

If all this has been done by one magicka overhaul (or mostly with only light editing) in Skyrim 2011/SE please post, my turtle with be pleased. ^_^

 

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