FleurDuSoleil3 Posted November 17, 2016 Share Posted November 17, 2016 Hi all. I am really stuck finding this because nobody seems to talk about it since the activation of horses is there by default with the actortypehorse keyword and the saddlebone in the horse skeleton's .nif file, but I need to know the script for making the player ride the horse in skyrim. I know it's something along the lines of Event OnActivate(ObjectReference akActionRef) and then akTarget.Activate(PlayerRef, true) with EndEvent at the end. âOr at least I think it is. All I need to know really is what the ride horse script is and how to put the ride horse script in a dialogue option: i.e. which functions do I need, what is the script property. I would really appreciate some help here, as my scripting knowledge is no too great (I AM trying to improve it, but I could really use some help with this script.) Link to comment Share on other sites More sharing options...
jasyj Posted October 9, 2020 Share Posted October 9, 2020 Hey did you ever figure anything out about this?? Sorry I know it's an old thread but just wondering the exact same thing. I've scoured the Creation Kit and I've found no such 'horse riding' script. Link to comment Share on other sites More sharing options...
dylbill Posted October 9, 2020 Share Posted October 9, 2020 You can just you use MyHorse.Activate(PlayerRef) Here's the script I used to test: ActorBase Property EncHorsePalomino Auto Actor Property PlayerRef Auto Event OnInit() Actor Horse = PlayerRef.PlaceActorAtme(EncHorsePalomino, 1) Utility.Wait(2) Horse.Activate(PlayerRef) Debug.Notification("Mount Horse") EndEvent Link to comment Share on other sites More sharing options...
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