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So I made a Script (Its kind of long):

 

 



SCRIPT REDACTED

Used an activator in a move to command, Needed to be an object ref.

 

 

And I get this output:

 


SCRIPT REDACTED

 

 

I have used the same command it is complaining about in the same way on another script in the same mod, I cant figure out for the life of me whats wrong. Anybody have any Ideas?

Edited by HeirOfTheSeptems
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Ok, so heres another one, If anyone has some Ideas.

 

Im using the StartCombat() Command, which supposedly uses this format:

StartCombat(Actor akTarget, bool abPreferredTarget = false)

 

But when I put in a bool to make the target actor the priority target, it gives me this error:

too many arguments passed to function

 

Is the CK wiki wrong about being able to use a bool? Also is there some other way to force combat priority?

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