Tiptoe Posted December 25, 2011 Share Posted December 25, 2011 I don't have a Rogue in my party and I find traps very bloody annoying. So I'm trying to edit the statecnt_trap_trigger.gda so that when a trap is triggered it automatically disables it and it doesn't fire. I'm using the wonderful "All Chests Unlocked" mod, and I've been studying it to try and get an idea of how to achieve my goals, but no luck so far. Anyway, this is what I've done so far: http://img508.imageshack.us/img508/5941/new2dw.jpg And this is what the original file looked like: http://img841.imageshack.us/img841/6465/new1gr.jpg If it's of any use, this is an image of the "All Chests Unlocked" files that I'm basing my mod on: http://img689.imageshack.us/img689/7530/new5l.jpg I would love it if somebody could give me some advice and tell me what I'm doing wrong. This is my first mod and it's much harder than I thought it would be :P Link to comment Share on other sites More sharing options...
Tiptoe Posted December 26, 2011 Author Share Posted December 26, 2011 Trying a different tack, I've tried setting the Enabled trap trigger to the same values as the Disabled trap trigger, but I still can't get it to work :wallbash: http://img706.imageshack.us/img706/2356/new6a.jpg I'll keep trying though, cause I really, really hate traps, but if anybody has any ideas, please share. Cheers. Link to comment Share on other sites More sharing options...
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