triptherift Posted November 18, 2016 Share Posted November 18, 2016 Has anyone else seen this in their skyrim.ini: [Actor]bUseNavMeshForMovement=0 I haven't touched the ini settings at all as far as I know, it appears to be what the game generated. I started to poke around because the npcs are getting stuck on things and just keep walking in place and not being able to go anywhere, which are classic navmesh issues. This line was set to 1 in the old game. Link to comment Share on other sites More sharing options...
dragonvale Posted November 18, 2016 Share Posted November 18, 2016 I have that line too set on 0, but in my game there are NO problems with npcs AI. The only issue I have is with my horse flying and sliding every time I load a save made while riding him, but certainly has nothing to do with navmesh. PS: in my other skyrim.ini (LE) this line is not present :huh: Link to comment Share on other sites More sharing options...
triptherift Posted November 19, 2016 Author Share Posted November 19, 2016 (edited) That is because in the old game it was set to 1 by default. Probably still is in the new one if they are toggling it off. In the old game you had to add the line manually and set it to 0 to disable the npcs from using navmeshes, same as they are doing now. By disabling the use of navmeshes, the ai can go anywhere, but I've noticed they get stuck on things. Edited November 19, 2016 by triptherift Link to comment Share on other sites More sharing options...
Duk3nat0r Posted April 23, 2017 Share Posted April 23, 2017 Anyone know anything about this? I have many npc's just standing around and not going where they are suppose to go, others try and walk through walls. Link to comment Share on other sites More sharing options...
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