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Skin Problem With Armor In 3DS Max


akifai

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I took the male daedric armor (the one with the "_1" at the end) and made the shoulder/pauldraons symmetrical. At first, I just tried copying and pasting the skin information from the original mesh to the new, but that didn't work as the mesh wouldn't even move with the bone.

 

I then applied the skin wrap modifier and I ran into a problem where the new armor isn't deforming properly on one side. The left side is fine, but the right side is messed up. To fix this, I figured that I would mirror the verts on the left into the right side, but that came out messed up too. The left side began to take control of the right and it looks like the skin data isn't even mirrored.

 

Earlier, I successfully edited the daderic _0 mesh with no issues. With that one, I just basically copied and pasted the skin modifier from the original to the new. That's all I did and everything was deforming properly. The _1 mesh is another story.

 

I would really appreciate any input/advice that anyone here may have.

 

Here's what I'm talking about:

 

http://www.screencast.com/t/aebaIhFWg4

 

This one too:

 

http://www.screencast.com/t/WgfhBY4an

Edited by El Explosivo
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