twrdrockfan Posted February 27, 2008 Share Posted February 27, 2008 If a moderator could delete my other topic, it would be appreciated. I put it in the wrong forum (the request one). Starting from the top, here are the problems I see with the whole prison/criminal justice system:- Following certain quests, you find out that Valen Dreth has been in prison for 11 years. If fined in the same manner as the player, this amounts to 400,000 gold and more in fines he accrued to be there. And yet if the player has so much as 1/400 of that, the guards try to kill you on sight, sometimes without even giving you the option of going to jail. - The Grey Fox has been in operation, following the lore, around 300 years, with quite a list of crimes on his wanted poster. Yet his bounty is only 500 gold. So 300 years of theft and other assorted crimes amounts to half of a single murder? - Captain Renault is a moron or a traitor who got her just desserts. She leads the emperor OUT of the imperial palace, a place that not even the Grey Fox has managed to infiltrate, THROUGH the Market District (public area #1), out of the city walls (public area #2), INTO the prison (reasonably secure if you go to the right areas) to use a tunnel that goes into the sewers (public area #3) only to come out on the shore that is maybe 200 yards from the prison. - If you have the Dunbarrow Cave official mod, you learn of a pirate captain that had a lucrative career, even boasting in his journals of a bounty of 40,000 gold. - Claudius Arcadia performs the ritual to summon the Dark Brotherhood and not only does he seem to get a life sentence but his home is seized as well. I can do most of the work, but here is what I would like help on:- I need someone who has REALLY good spatial analysis skills to meander the sewers and figure out what interior maps actually pass below the prison, as well as between the palace and prison below the market district. My goal on this is to create a large cylindrical cell block below the prison, with a tunnel from the palace to the prison under the market, then continuing out through the player's starting cell. By spatial analysis, I don't mean just looking and seeing what maps are connected, but actually exploring them and noting what is actually where. - I need input on correcting various bounties (and someone who can figure out a script that can differentiate if a player assaults someone with their fists or a weapon). That last part, because I don't believe punching someone in the face should be anywhere near the same fine as hitting him in the head with a warhammer the size of a child (as our local blademaster likes to say).> Theft - value of the item (as it is now, I think)> Assault 1/Battery - 5 gold (punching a guy in the face, as I said, cannot be all that serious in comparison)> Assault 2/Attempted Murder - 500 gold minimum I think (here is where the kidhammer comes in to play)> Murder - I think more around 10,000 gold (10 days in jail for putting an arrow through someone's skull seems drastically low)> Any other crimes I forgot or people think should be added to this list. - I need assistance/advice on correcting guard behavior/adding behavior:> No more automatically drawing their swords to kill you just because you wander into their field of view and have a certain bounty (with the exception of if the bounty is from a crap load of murders)> Having guards actually kicking you out of town (ie, when you finish your jail term and have accrued enough of a bounty from crimes in a certain city, you come out outside of town, and not the castle/prison, with orders to not return under more severe penalties.> If the player's fines are really as high as Valen Dreth's must have been, and owns a home, the home is seized and the property (upgrades not inventory, as this would be really freaking hard) is seized to pay/reduce the fine. This would also only apply to homes in the cities, and not the official mod homes like Frostcrag. - More NPCs/better npc reactions:> You see a man walking down the street, and recognize him as being the guy from all the stories of the dangerous criminal everyone is talking about. You also remember he has a huge bounty on his head. Myself, I would carefully make my way to the nearest guard to turn him in and collect. I assume responsible npcs would/should do the same. > We know there are people who make their living with crime. What we don't see in Oblivion is people who make their living hunting and capturing criminals. Mainly, bounty hunters. The way I see it, not all of them would be paragons of justice themselves, willing to be bought off to not turn you in or turn you into a corpse. They would follow the rumors of your crimes (ie, moving to where you last got a bounty increase) and hang out there until they got word of another crime committed and head there hoping to catch you en route. Lets face it, Cyrodiil is huge and they would never find you just wandering around looking for you. The BHs might also be part of a special leveled list where your level AND your bounty were used to determine which hunter(s) came after you. And maybe your infamy to deter certain ones from going after a quarry to hard to handle (a bounty hunter who goes after robbers and muggers is probably not gonna want to try someone who has a reputation for murders all over the country without capture). Okay, now that my essay is done :biggrin: , those are the points I need either help with, or advice on how to accomplish. If you know of a way to accomplish one of the points or can do it, please let me know. Even if you just have feedback or ideas to improve my concepts here, it would be appreciated. I am great at coming up with ideas, but am rather weak when it comes to implementing them. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.