eternalsoul2012 Posted December 26, 2011 Share Posted December 26, 2011 (edited) ok from the start i am trying to mod the ebony armor a bit so here's what i did i opened the ebony cuirass mesh in nifskopeexported it in .obj to work on it in maya 2011 i changed a few things and deleted history and deformers had problems before not deleting history and deformers exported back to .obj,opened cuirass_0.nif in nifskope imported my ebony.obj armor now i'm stuck in nifskope do i copy and paste branch both the BSLightingShaderProperty and the BSDismemberSkinInstance i tried both ways and my armor is invisible in game ,can you give me step by step where i'm lost please thanks Edited December 26, 2011 by eternalsoul2012 Link to comment Share on other sites More sharing options...
maniczombie Posted December 27, 2011 Share Posted December 27, 2011 (edited) http://www.skyrimnexus.com/downloads/file.php?id=3746There is a useful video tutorial in the description too The NiTriShape will need both BSLightingShaderProperty and BSDismemberSkininstance to work. Edited models will need to have both the skin and dismember modifiers remade in what ever modeling program your using. Edited December 27, 2011 by maniczombie Link to comment Share on other sites More sharing options...
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