burningworm Posted December 26, 2011 Share Posted December 26, 2011 i would like to see something like this.With the attributes i think it would be possible.From previous games-------------------------------------------------------------------Str, End, Ag, Spd, Willp should be in, an something like intelligenc, merged with some aspects of personality,maybe call it : spirit----------------------------------------------------------------So they should do what perks did before.And i would see less skills-----------------------------------------melee attack( 1h&2h )defense( block, some aspects of the armor skills )ranged attack magic/elemental magic( destr, conj atron )illusion/psyrestauration/ nature/ life&death( rest, alch ) sneak( including oickpocket )speechcrafting( smithing, lockpick )---------------------------------------------------should be enough.enchant would depend on related magic skill and crafting Besides attributes there could be specialisation perks,something like 6 ranks devided between a 2-4 branches for each skill, and one can pick up one in each skill for reaching apprent, adept, expert and master degree.For melee this could be : dual wield, twohanded, blades,with 2 ranks each.For defense : block, armor, toughnesst. would reduce stagger, armor reduces equipped weigth and stealth pen., maybe +5% armor rating or so.There would be no real armor skill, all the same, no ligth or heavy.And the weapons would have abilties, depending on their design, something like ignore 30%armor for ebony mace, or ign. 15% and some bleeding for elven mace. No levels, butone can increase an attribute every soandsomuch skill points.The range of the skills could be decreased to 1-20( adept would be at 10 ),then increase an attribute, maybe every three points of skills.Max at 20, start with a few points, depending on race. And weight, also heigth choosen at the beginning could also have some effect. What do you think ? Link to comment Share on other sites More sharing options...
mikaelarp Posted December 26, 2011 Share Posted December 26, 2011 i would like to see something like this.With the attributes i think it would be possible.From previous games-------------------------------------------------------------------Str, End, Ag, Spd, Willp should be in, an something like intelligenc, merged with some aspects of personality,maybe call it : spirit----------------------------------------------------------------So they should do what perks did before.And i would see less skills-----------------------------------------melee attack( 1h&2h )defense( block, some aspects of the armor skills )ranged attack magic/elemental magic( destr, conj atron )illusion/psyrestauration/ nature/ life&death( rest, alch ) sneak( including oickpocket )speechcrafting( smithing, lockpick )---------------------------------------------------should be enough.enchant would depend on related magic skill and crafting Besides attributes there could be specialisation perks,something like 6 ranks devided between a 2-4 branches for each skill, and one can pick up one in each skill for reaching apprent, adept, expert and master degree.For melee this could be : dual wield, twohanded, blades,with 2 ranks each.For defense : block, armor, toughnesst. would reduce stagger, armor reduces equipped weigth and stealth pen., maybe +5% armor rating or so.There would be no real armor skill, all the same, no ligth or heavy.And the weapons would have abilties, depending on their design, something like ignore 30%armor for ebony mace, or ign. 15% and some bleeding for elven mace. No levels, butone can increase an attribute every soandsomuch skill points.The range of the skills could be decreased to 1-20( adept would be at 10 ),then increase an attribute, maybe every three points of skills.Max at 20, start with a few points, depending on race. And weight, also heigth choosen at the beginning could also have some effect. What do you think ? i think its a great idea but itll have to wait for CK in januray im sure Link to comment Share on other sites More sharing options...
burningworm Posted December 27, 2011 Author Share Posted December 27, 2011 Maybe it would fit to an experimental mod, underworld-like, with tougher skeevers and such... Link to comment Share on other sites More sharing options...
burningworm Posted January 15, 2012 Author Share Posted January 15, 2012 made a calculation in wich range this 1-20 attribute&skill-system could work : Melee Damage : Str+0.5 Points(! also effects unarmed); Spd +2%; attack skill +2% Block damage : Def skill and Str each give +1% Attack/Block speed : Ag, Spd and Attack/Defense skill each gives +0.1; Str reduces equipped weapon weigth by 2%( so heavyer w. will move faster ) Harder to Stagger : Str+2%; Wp +1% Reduce armor weigth : -2%/Str Health : +6/Str; +2/Spd; +1/End&WpHealth regeneration : +2% End Stamina : +1 Attack&Defense Skill; +1 Wp; +7 EndStamina regeneration : +2% End Magicka : +2 Spirit; +8 WpMagicka reg.: +2% Sp; +1% Wp carry : +10 Strdamage resist : +1 str spd gives +1% running/sprinting speed, also effects jumping Harder to detect/Pickpocket : 1% Ag, Sp, Stealth skill Resistences : end gives +3dis, +2pois/frost, +1 fire/lig Wp gives +2 magic, +1 lig :::::::::::::::::::::::::::::::::::::::::::::::::::::::: magic amulets, rings, smithing improvements race boni are about half effective, no magic armor, instead some reist against fost/fire,few magic weapons, only smaller but permanet enchantments,no this, no thatonly smithing improvements for weapons Link to comment Share on other sites More sharing options...
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