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perks to attributes


burningworm

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i would like to see something like this.

With the attributes i think it would be possible.

From previous games

-------------------------------------------------------------------

Str, End, Ag, Spd, Willp should be in, an something like intelligenc, merged with some aspects of personality,

maybe call it : spirit

----------------------------------------------------------------

So they should do what perks did before.

And i would see less skills

-----------------------------------------

melee attack( 1h&2h )

defense( block, some aspects of the armor skills )

ranged

 

attack magic/elemental magic( destr, conj atron )

illusion/psy

restauration/ nature/ life&death( rest, alch )

 

sneak( including oickpocket )

speech

crafting( smithing, lockpick )

---------------------------------------------------

should be enough.

enchant would depend on related magic skill and crafting

 

Besides attributes there could be specialisation perks,

something like 6 ranks devided between a 2-4 branches for each skill,

and one can pick up one in each skill for reaching

apprent, adept, expert and master degree.

For melee this could be : dual wield, twohanded, blades,

with 2 ranks each.

For defense : block, armor, toughness

t. would reduce stagger, armor reduces equipped weigth and stealth pen., maybe +5% armor rating or so.

There would be no real armor skill, all the same, no ligth or heavy.

And the weapons would have abilties, depending on their design, something like ignore 30%armor for ebony mace, or ign. 15% and some bleeding for elven mace.

 

No levels, butone can increase an attribute every soandsomuch skill points.

The range of the skills could be decreased to 1-20( adept would be at 10 ),

then increase an attribute, maybe every three points of skills.

Max at 20, start with a few points, depending on race.

 

And weight, also heigth choosen at the beginning could also have some effect.

 

What do you think ?

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i would like to see something like this.

With the attributes i think it would be possible.

From previous games

-------------------------------------------------------------------

Str, End, Ag, Spd, Willp should be in, an something like intelligenc, merged with some aspects of personality,

maybe call it : spirit

----------------------------------------------------------------

So they should do what perks did before.

And i would see less skills

-----------------------------------------

melee attack( 1h&2h )

defense( block, some aspects of the armor skills )

ranged

 

attack magic/elemental magic( destr, conj atron )

illusion/psy

restauration/ nature/ life&death( rest, alch )

 

sneak( including oickpocket )

speech

crafting( smithing, lockpick )

---------------------------------------------------

should be enough.

enchant would depend on related magic skill and crafting

 

Besides attributes there could be specialisation perks,

something like 6 ranks devided between a 2-4 branches for each skill,

and one can pick up one in each skill for reaching

apprent, adept, expert and master degree.

For melee this could be : dual wield, twohanded, blades,

with 2 ranks each.

For defense : block, armor, toughness

t. would reduce stagger, armor reduces equipped weigth and stealth pen., maybe +5% armor rating or so.

There would be no real armor skill, all the same, no ligth or heavy.

And the weapons would have abilties, depending on their design, something like ignore 30%armor for ebony mace, or ign. 15% and some bleeding for elven mace.

 

No levels, butone can increase an attribute every soandsomuch skill points.

The range of the skills could be decreased to 1-20( adept would be at 10 ),

then increase an attribute, maybe every three points of skills.

Max at 20, start with a few points, depending on race.

 

And weight, also heigth choosen at the beginning could also have some effect.

 

What do you think ?

 

 

i think its a great idea but itll have to wait for CK in januray im sure

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  • 3 weeks later...

made a calculation in wich range this 1-20 attribute&skill-system could work :

 

Melee Damage : Str+0.5 Points(! also effects unarmed); Spd +2%; attack skill +2%

 

Block damage : Def skill and Str each give +1%

 

Attack/Block speed : Ag, Spd and Attack/Defense skill each gives +0.1; Str reduces equipped weapon weigth by 2%( so heavyer w. will move faster )

 

Harder to Stagger : Str+2%; Wp +1%

 

Reduce armor weigth : -2%/Str

 

Health : +6/Str; +2/Spd; +1/End&Wp

Health regeneration : +2% End

 

Stamina : +1 Attack&Defense Skill; +1 Wp; +7 End

Stamina regeneration : +2% End

 

Magicka : +2 Spirit; +8 Wp

Magicka reg.: +2% Sp; +1% Wp

 

carry : +10 Str

damage resist : +1 str

 

spd gives +1% running/sprinting speed,

also effects jumping

 

Harder to detect/Pickpocket : 1% Ag, Sp, Stealth skill

 

Resistences : end gives +3dis, +2pois/frost, +1 fire/lig

Wp gives +2 magic, +1 lig

 

 

::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 

magic amulets, rings, smithing improvements race boni are about half effective,

no magic armor, instead some reist against fost/fire,

few magic weapons, only smaller but permanet enchantments,

no this, no that

only smithing improvements for weapons

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