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Skyrim - An Idea for a Major Conversion [ Alagaësia ]


MCBM

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And a question for Draco: I see you applied a mirror modifier to the elven blade, but didnt do that to the dagger or axe. Can i ask you why not?

It kinda made Unwrapping and texturing it rather easy as i only have to do one side :blush: And isn't that easier to model for you aswell? :rolleyes:

 

I always use mirror whenever i can, seems that i haven't just applied it. For simple sword i can mirror X AND Y, so i really need to do only 1/4th of the sword. :whistling:

Do you want me not to apply the mirror?

 

Edit.. wait what... I DIDN'T apply the modifier in elven sword, for the rest i did.

Edited by AnonDraco
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And a question for Draco: I see you applied a mirror modifier to the elven blade, but didnt do that to the dagger or axe. Can i ask you why not?

It kinda made Unwrapping and texturing it rather easy as i only have to do one side :blush: And isn't that easier to model for you aswell? :rolleyes:

 

I always use mirror whenever i can, seems that i haven't just applied it. For simple sword i can mirror X AND Y, so i really need to do only 1/4th of the sword. :whistling:

Do you want me not to apply the mirror?

 

Edit.. wait what... I DIDN'T apply the modifier in elven sword, for the rest i did.

 

No, the mirror modifier is perfect! :)

But somehow i can only find the modifier in the elven blade, and not in the others. (since i can select and edit both halves of the other blades, and only one half in the elven blade.)

Could this be because i'm still using blender 2.49b?

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you can, because i havent APPLIED it.

i have put it in use, but haven't ACCEPTED.

 

hmm.. Fail on my part then :blush:

Also turned out that when i export it to nifskope it only exports one half :tongue: Fixed that with my usual tinkering :laugh:

Sorry to bother you for nothing. :ohdear:

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So, do you want me to apply it for you or will you apply it yoursef?

 

I can imagine you being busy enough as it is, so just do what's easiest for you. :)

I'll just have to step up my blender knowladge if necessary :rolleyes:

 

Edit:

Voila!

 

 

http://img607.imageshack.us/img607/2056/screenshot45.png

 

 

Edited by Urwy
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Ok Urwy, this has even more vertexes than the axe. My computer was pretty much as it's limits, and lagged pretty badly.

So this is highes details i can make without frustration.

 

Only a few of future models will have this much detail, and many wont even come close. (laggggg)

 

Now you must give it worthy textures (if your comp can take it :tongue: )

 

no details on pommel since player wont be seeing it much..

 

Link here.

Edited by AnonDraco
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Ok Urwy, this has even more vertexes than the axe. My computer was pretty much as it's limits, and lagged pretty badly.

So this is highes details i can make without frustration.

 

Only a few of future models will have this much detail, and many wont even come close. (laggggg)

 

Now you must give it worthy textures (if your comp can take it :tongue: )

 

no details on pommel since player wont be seeing it much..

 

Link here.

 

The Godlike epic sword has arrived! :laugh:

Taking a look at it now... See that you put your name on it :P Suppose this would be "Draco's bane" ? :teehee:

 

I'll pour my heart and soul into this one :thumbsup:

 

Edit: btw, you could change your modeling level from apprentice to adept if i had something to say about it :P

Edited by Urwy
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Does the vertices effect in game? I hope not...

 

More vertices require more processing power from the system it's run on.

that's why we use a high-poly model to generate the high detail, which we then use to as a sort of "fake detail" on the low poly.

If you look from the right angle, you wont be able to see the difference between a high poly model and a low poly model.

 

for a proper explanation, see this vid:

http://www.blendtuts.com/normalmaps_bakingtextures

Edited by Urwy
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