NikoEnko Posted January 2, 2012 Share Posted January 2, 2012 What i discovered:If it comes to Draumr Kopa, we actually can edit Clairvoyance spell a bit.About Slytha i can say paralysis would fit, if it wouldn't be completly freezing somene, just "making him fall and don't move" but more naturally.brisingr raudhr - candlelight.Boetk istalrí - auto exploding fire rune?Deyja - long range "ghostly look" projectile, nearly invisible, that deals physical damage, able to kill an ordinary man.Jierda - armor disintegration?Reisa - telekinesisWaíse heill - umm, healing?Spells that makes sword in fire etc. could work as elemental fury.And Gedwëy ignasia could be some kind of invisible gauntlet, which will just add the sign on your hand ;) Link to comment Share on other sites More sharing options...
snakegpeo Posted January 2, 2012 Share Posted January 2, 2012 I dont think combining words is a good idea. You just have some spells, if you want them to aim up, look up, etc. Note that in the books, eragon just has to say Brisingr, and in his mind, he controls the magic. I just say that brisingr stays Fire breath 3 shout. Personally i have it set up that way, and Istalri Fire breath 1. I use them both very frequently. As for the dragons, I think it would be best if you could choose from 3 or 4 eggs. Say a brown, green, red and blue dragon for example, and 2 male, 2 female. If it was real, you could also not choose which would come out for you so i think it should be random which egg comes out for you. There should be a script made so you can name your dragon ingame. I like the idea about different swords (small, broad, one h. 2 h.) That is what you request when you get it made.Also i think since eragon partially forged his own blade, that he got some more instructions from Rhunon and is now able to forge blades himself with brightsteel. Since Rhunon had the oath. Or you could go to rhunon because arya unmade the oath with the name of names. Link to comment Share on other sites More sharing options...
snakegpeo Posted January 2, 2012 Share Posted January 2, 2012 (edited) What i discovered:If it comes to Draumr Kopa, we actually can edit Clairvoyance spell a bit.About Slytha i can say paralysis would fit, if it wouldn't be completly freezing somene, just "making him fall and don't move" but more naturally.brisingr raudhr - candlelight.Boetk istalrí - auto exploding fire rune?Deyja - long range "ghostly look" projectile, nearly invisible, that deals physical damage, able to kill an ordinary man.Jierda - armor disintegration?Reisa - telekinesisWaíse heill - umm, healing?Spells that makes sword in fire etc. could work as elemental fury.And Gedwëy ignasia could be some kind of invisible gauntlet, which will just add the sign on your hand ;) About Jierda, i think unrelenting force 3 is perfect. I really like the rest of your ideasCandlelight should be made red then, and it should only go out when you say letta. Edited January 2, 2012 by snakegpeo Link to comment Share on other sites More sharing options...
NikoEnko Posted January 2, 2012 Share Posted January 2, 2012 (edited) If editing spells' look can be done by textures, i will do it, when i find candlelight texture and you will say if it is good enough ;) Edited January 2, 2012 by NikoEnko Link to comment Share on other sites More sharing options...
kirk112 Posted January 2, 2012 Share Posted January 2, 2012 i realized another important issue to do with this mod... how are we going to do the races? im sure people will want to be able to pick their own races for role playing purposes but if we do the races completely to the lore of inheritance elves will overpower most other races. ****SPOILERS**** We also have to think about how we are going to make the dwarf and urgal/kull races as they are included as dragon riders at the end as well.One idea i do have is that the eldunari grant the elven speed and strength to all races when they become a dragon rider sort of like what they did to eragon during the blood oath celebration (i think thats what it is called). so it also means we are going to have to remove a few races and create a few new ones. Link to comment Share on other sites More sharing options...
snakegpeo Posted January 2, 2012 Share Posted January 2, 2012 I agree, we should have dwarven and Urgals added, and i think a special type of elves as well, because High elves are too tall, and wood elves too short i think. Though i have made two elven characters allready (arya and oromis) for skyrim. I think there should be more dragon riders in the game, but when you become one, there should be another blood oath celebration and i think it should grant you the speed and stamina of elves. No matter what race. So in the main quest, you are the "chosen one" that you for the first time since eragon and the second time ever, you are granted by the power of dragons. But this time the eldunari do it where ever they are with eragon, because they can see a trouble coming in the future. and because eragon doesn't go back to alagaesia, the new rider (you) will have to fix it. Link to comment Share on other sites More sharing options...
NikoEnko Posted January 2, 2012 Share Posted January 2, 2012 Races can be made like oblivion ones i think.We can simply edit dremoras and their horns to make urgals, or just add horn hairstyle to orcs, and make their skin dark.To make dwarves we can just edit nords for example, and change their scale to make them smaller ;) I also think that there should be NPC Dragon Riders. Link to comment Share on other sites More sharing options...
AnonDraco Posted January 2, 2012 Share Posted January 2, 2012 I love this idea and i want to see it happen. I don't have previous modding experience, but i'm willing to learn and help in any way i can. About the magic: mana pool could be removed, since magic drains energy (stamina), and the stamina pool could be increased.When you cast spells, they drain your stamina. if your stamina runs out they start to deplete your health, but health would be more "ineffective" than stamina when casting. OR: keep mana pool, and use it like extra energy stored in gems. Link to comment Share on other sites More sharing options...
NikoEnko Posted January 2, 2012 Share Posted January 2, 2012 (edited) Actually i think of possibility of completly removing magicka from the game.Maybe if play with ui, and stats it would be possible to turn it off ;) ****************EDIT:I don't know which texture represents the source of the light in that spell, so it was the only thing i was able to do.If someone know which part is the source of the light ball, i would be thankfull.http://desmond.imageshack.us/Himg841/scaled.php?server=841&filename=screenvw.png&res=medium Edited January 2, 2012 by NikoEnko Link to comment Share on other sites More sharing options...
brunnwag Posted January 2, 2012 Share Posted January 2, 2012 yeah i reckon a post-inheritance story would work best as you couldn't start off as a young farm Urgal in carvahall with brom as your father. But a totally new storyline would take longer to create. Maybe your an orphan living in a shanty shack on the plains (miles from anywhere) cared for by an old kind woman. Hidden away if you choose Urgal as your race, Something very bad it happening in Alagaesia. no idea what though. but when your out the old woman dies and you head out to your races' capital city. You arive while people are queing to be tested with the eggs. nobody has been chosen for years so each city has 6 eggs (whichever you choose) one of each gender and 3 colours. you can see the gender and colour for no apparent reason but customization. then you find why the dragons havent been hatching and stuff. Just an idea.add me as a friend on this and i can help with ideas and could answer questions about the series as im re-reading all of them after finishing inheritance i was so addicted that i power read it in 2 weeks. Link to comment Share on other sites More sharing options...
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