Urwy Posted January 29, 2012 Share Posted January 29, 2012 And I think its fair to say when AnonDraco started on this project he was no better than you, practice makes perfect.True :happy: [WIP] Alagaesia - A major skyrim conversion Or whatever you think fits.This thread has grown afwully long. Maybe start new one. Gather all the progress and team members and other important info on first post. yeah, starting a new topic would probably be best. Since a topic with more than 50 pages and over 500 post might scare people away :/ Link to comment Share on other sites More sharing options...
AnonDraco Posted January 29, 2012 Share Posted January 29, 2012 (edited) I'm done with this model.. The reference picture doesn't have much detail and i can't imagine them either, also having difficulties to imagine any good way to "attach" the hand guad to sword.Total vertex count 1618. Should i do hi-poly or move on? Edited February 5, 2012 by AnonDraco Link to comment Share on other sites More sharing options...
Urwy Posted January 29, 2012 Share Posted January 29, 2012 (edited) I'm done with this model.. The reference picture doesn't have much detail and i can't imagine them either, also having difficulties to imagine any good way to "attach" the hand guad to sword.Total vertex count 1618. Should i do hi-poly or move on? I Think i can do the details in the textures. So you could get started on the "number 9" blade if you want to ;) Also:http://th06.deviantart.net/fs70/PRE/i/2010/159/6/0/Spawn_Japanesse_Weapons_by_SurfTiki.jpghttp://thedarkblade.com/wp-content/uploads/Widow-Queen.jpg Edited January 29, 2012 by Urwy Link to comment Share on other sites More sharing options...
AnonDraco Posted January 29, 2012 Share Posted January 29, 2012 (edited) Enough! I've been modeling 4h straight. Results so far. Vertex count already 2200... ouch :confused: Edited January 29, 2012 by AnonDraco Link to comment Share on other sites More sharing options...
brunnwag Posted January 29, 2012 Share Posted January 29, 2012 Ooooo, looking really nice so how do you go about lowering the vertex count ? Link to comment Share on other sites More sharing options...
Urwy Posted January 30, 2012 Share Posted January 30, 2012 (edited) Ooooo, looking really nice so how do you go about lowering the vertex count ? Looks gorgeous!He could use the Decimate modifier in blender, or use an external program like Meshlab or Polygon Cruncher. (Vid: http://eat3d.com/free/meshlab)Oh joy! i'll be having my hands full once i'm done with my exams next week :laugh: Edited January 30, 2012 by Urwy Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 30, 2012 Share Posted January 30, 2012 Hey Urwy. How do you make your models so detailed? Is it just the amount of vertices and minute variations? Also I'll upload a pic of Naegling tonight. Link to comment Share on other sites More sharing options...
MCBM Posted January 30, 2012 Author Share Posted January 30, 2012 Amazing work guys, everything's looking awesome Link to comment Share on other sites More sharing options...
AnonDraco Posted January 30, 2012 Share Posted January 30, 2012 pffft that model grew to be horrible abomination, patch over patch, topology non existent..I'm starting a new. when does it fit to my thick skull that subdivide isn't a solution? This means even more vertexes, but guess what? This time i really don't care. Link to comment Share on other sites More sharing options...
Urwy Posted January 30, 2012 Share Posted January 30, 2012 (edited) Hey Urwy. How do you make your models so detailed? Is it just the amount of vertices and minute variations? Also I'll upload a pic of Naegling tonight. I noticed i'm still a sucker at Blender, so i'm using Sketchup, since i've worked with that program for over 6 years now :) (yes i know, not every modeller acknowledges SU as a legitimate modelling program >.> but it get's the job done, doesnt it?)That way i can set up base model real quick, and then export to blender to tweak it and sculpt a high poly model. pffft that model grew to be horrible abomination, patch over patch, topology non existent..I'm starting a new. when does it fit to my thick skull that subdivide isn't a solution? This means even more vertexes, but guess what? This time i really don't care. rofl :laugh:Sounds like you're having a great time with that model ;) ---------------------------------Lol.. all these textures are already taking up over 3Gb of disk space :rolleyes: We'll definitely need to compress them when we release them :tongue: How about we create a dropbox or similar to share this stuff? that'll save us a lot of fussing around when sharing stuff among teammembers. Also a test model/texture of mine. Have it around for a week or two now. Thought you guys might like it. I won't add my own models to the project forums/mod yet, unless our dear project leader grants me permission to do so. Since i mainly do textures, and my models aren't quite as good as Draco's. Edited January 30, 2012 by Urwy Link to comment Share on other sites More sharing options...
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