flipdark95 Posted November 21, 2016 Share Posted November 21, 2016 Hey there, is there anyone who can help give me a few pointers on converting weapon models for my custom weapon mod? I'm making a mod adding in the Whitney Wolverine pistol but I'm having trouble getting the weapon mod meshes to behave and they're making the CK crash to desktop when I try to assign them to the mod records in the CK. Is this process usually what you need to do to get weapon models into the Creation Kit? I have access to 3DS Max for making mods as well, but I'm just wondering if there's anything I'm missing with this process. 1. Export from Blender/3DS Max as triangualated OBJ file2. Open OBJ in Outfit Studio, rotate 90 degrees and export as FO4 Nif3. Open up vanilla weapon nifs (in this case the Deliverer) and copy BSSubindexTriShape files into NIF. Convert them to BSTrishape nodes.4. Remove vanilla weapon mesh nodes and clean up NIF.5. Create weapon and weapon mod records in CK and test to see if mesh file is working. Link to comment Share on other sites More sharing options...
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