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[LE] Dialogue: No Response


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Hey do I need to make the folder path for the voice? There seems to be no path in my data folder for the voice file. Also, when I click generate lip file everything stays as a No. I think the voice path isn't being created when I record my voice and the audio file isn't being created in the right path or something... I created the voice path for the sound and she still doesn't respond to me.

 

Sorry for the late reply. Are you still having this problem? What method do you use? Do you just press 'Record' then 'Save'? Or do you replace the Temp.wav file with your audio file then press 'Save'? I use the latter method and it generates the lip file fine. I've never used the 'Generate Lip File' button on the Topic Info window. xD

 

Edited by catridingahorse
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In the Voice folder, there should be a folder that has your mod's (.esp) name. There you can find the added audio files (and lip files).

 

If Record + Save continues to fail for you. What you can do is record using an external software like Audacity, put your audio in the Voice folder, replace the/rename it to 'Temp.wave' file, then (Preview and) Save in the Creation Kit.

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Hey do I need to make the folder path for the voice? There seems to be no path in my data folder for the voice file. Also, when I click generate lip file everything stays as a No. I think the voice path isn't being created when I record my voice and the audio file isn't being created in the right path or something... I created the voice path for the sound and she still doesn't respond to me.

 

 

Sorry for the late reply. Are you still having this problem? What method do you use? Do you just press 'Record' then 'Save'? Or do you replace the Temp.wav file with your audio file then press 'Save'? I use the latter method and it generates the lip file fine. I've never used the 'Generate Lip File' button on the Topic Info window. xD

 

This is the way I add voices to custom NPCs

1. In the CK object window, under Character, click Voice Type.

2. Right click in the right pane and select New.

3. In the window that opens, give it a unique ID in your case RunaVoiceType. Gender is not that important, but make it Female, and don't check Allow Default Dialogue.

4 Go to your NPCs Actor window, (the one that opens when you double click on them in the Object window), in the Traits tab for voice type, select the new Voice type you just created. And save.

5. Go to your quest dialogue views window, and create your Topic, Branch, etc. Type in all necessary text and click OK.

6. When the next window opens use the GetIsId condition and choose your actor == 1.000 then add another condition GetIsVoiceType and point it to the voice type for your actor that you created earlier.

7. Double click on your response text in the same window you added the conditions, and the recording window will open up and you can then click record. No need to click generate lip files. Then SAVE (important).

 

If you then look in Data/Sound/Voice/Your.esp you should see the voice file you just created. If you are using a voice that was recorded outside the CK just rename it to the same as you just made, and also rename the lip file to the same. Go in game and enjoy.

 

One thing you should do though is to convert your files to .fuz files. That is what the game uses, and they are smaller than .wav files. you can use UnFuzer to convert them. That is an older version which I use because I don't do a lot of voices, but there is a newer version that will do multiple files at once.

 

Hope it helps

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In the Voice folder, there should be a folder that has your mod's (.esp) name. There you can find the added audio files (and lip files).

 

If Record + Save continues to fail for you. What you can do is record using an external software like Audacity, put your audio in the Voice folder, replace the/rename it to 'Temp.wave' file, then (Preview and) Save in the Creation Kit.

I actually got everything to work. The only issue I have now is:

1) No lip file is being generated when I click Generate Lip File. I had to select the No Lip File option because it wasn't making one and now she talks. Is their an alternative way to make a lip file for the mp3? She just doesn't move her mouth at all when speaking. The Generate lip file button is greyed out...

2) Now when I go to Dialogue Views and click the View for the Dialogue I created, Creation Kit stops working. Lmfao, I can't even create further dialogue. The only thing I can use is Player Dialogue.

Edited by catridingahorse
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Hey do I need to make the folder path for the voice? There seems to be no path in my data folder for the voice file. Also, when I click generate lip file everything stays as a No. I think the voice path isn't being created when I record my voice and the audio file isn't being created in the right path or something... I created the voice path for the sound and she still doesn't respond to me.

 

 

Sorry for the late reply. Are you still having this problem? What method do you use? Do you just press 'Record' then 'Save'? Or do you replace the Temp.wav file with your audio file then press 'Save'? I use the latter method and it generates the lip file fine. I've never used the 'Generate Lip File' button on the Topic Info window. xD

 

This is the way I add voices to custom NPCs

1. In the CK object window, under Character, click Voice Type.

2. Right click in the right pane and select New.

3. In the window that opens, give it a unique ID in your case RunaVoiceType. Gender is not that important, but make it Female, and don't check Allow Default Dialogue.

4 Go to your NPCs Actor window, (the one that opens when you double click on them in the Object window), in the Traits tab for voice type, select the new Voice type you just created. And save.

5. Go to your quest dialogue views window, and create your Topic, Branch, etc. Type in all necessary text and click OK.

6. When the next window opens use the GetIsId condition and choose your actor == 1.000 then add another condition GetIsVoiceType and point it to the voice type for your actor that you created earlier.

7. Double click on your response text in the same window you added the conditions, and the recording window will open up and you can then click record. No need to click generate lip files. Then SAVE (important).

 

If you then look in Data/Sound/Voice/Your.esp you should see the voice file you just created. If you are using a voice that was recorded outside the CK just rename it to the same as you just made, and also rename the lip file to the same. Go in game and enjoy.

 

One thing you should do though is to convert your files to .fuz files. That is what the game uses, and they are smaller than .wav files. you can use UnFuzer to convert them. That is an older version which I use because I don't do a lot of voices, but there is a newer version that will do multiple files at once.

 

Hope it helps

 

I actually got everything to work. The only issue I have now is:

1) No lip file is being generated when I click Generate Lip File. I had to select the No Lip File option because it wasn't making one and now she talks. Is their an alternative way to make a lip file for the mp3? She just doesn't move her mouth at all when speaking. The Generate lip file button is greyed out...

2) Now when I go to Dialogue Views and click the View for the Dialogue I created, Creation Kit stops working. Lmfao, I can't even create further dialogue. The only thing I can use is Player Dialogue.

Edited by catridingahorse
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