ExRRaven Posted November 21, 2016 Share Posted November 21, 2016 My New Vegas is acting up after I made a merged patch of two types of plugins a miscellaneous and an ILO compatibility patches. It worked perfectly before the patches. What it does is it runs NVSE shows the CMD prompt but Mod Organizer says loaderordertxt location setting file times on esps over and over again with steam launching Fallout: New Vegas over and over again. I used Merge Plugins which I have used his FNVEdit plugin before and its worked fine but with the program I'm not sure whats going on with my game as I can't find it on google and I've never had this issue. Sorry if the sentencing sounds a bit odd I'm extremely tired. I'll respond tomorrow morning. Thank you in advance Load Order http://pastebin.com/DwNVkzNf Some of the mods in there aren't loaded but I'm extremely tired and wanted to get this post out tonight, I'll edit the post tomorrow with the esps I have merged and the ones that aren't being loaded. I have also tried unchecking the patched mods and loading the individual mods. I have also tried with a new profile with a loader of only UI mods I have installed through NMM so its not a more than 139 esp issue. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 21, 2016 Share Posted November 21, 2016 (edited) Both the "Merge Plugins" xEdit script and "Merge Plugins Standalone" (MSP) are useful for simple non-conflicting mod merges. However, they have definite limitations (primarily because they use a "merge down" technique), and "patches" (both "fixes" and "compatibility" types) are not ones they handle. "Compatiblity patches" generally affect more than one 'master' file and are best left to a "merge/bash patch" file rather than a "merged plugin" type. Suggest you read the wiki article "Merged Plugin Guidelines for Personal Use", which has guidelines for what to merge with MSP. In addition, the plugin cap is not "fixed" at 140. That's a "guideline". The actual cap varies with your system. (Mine tops out at 129). Any "inactive" plugins in the "Data" folder also count against that cap, so it is best to move unneeded ones out of there. -Dubious- Edited November 21, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
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