eastwindOrig Posted November 21, 2016 Share Posted November 21, 2016 I'm running a couple different mods that add various potential followers. I've also got Efficient Follower Framework. For most of the potential followers, when you encounter them the game scales some of their current stats up so they're useful. For example, they might have a one-handed skill scaled up but the two-handed skill stays at 15, 20, or 25. If you have that follower follow you and give them a one hand weapon, when you next level up their one-handed skill will increase by 1 or 2 points. But the followers added by one mod in particular are not scaling any abilities except a couple like Sneak, Smithing, Alchemy, Pickpocket. All that mod's followers have a 1H skill of 20, a 2H skill of 15, Light Armor at 20 and Heavy Armor at 15 and all the magic skills at 15. So they're pretty useless when encountered at level 30 or more. I've tried to look at those NPCs in tes5edit to see what's different about them from those from other mods, and I can't spot anything that would cause this. I'm looking for some specific help on what fields of an NPC control which stats get scaled and by how much if you first encounter that NPC at level 50 (for example). Both the scaling and non-scaling NPCs have PC Level Mult flag set, a Level Mult of 1.0, Calc Min 1, Calc Max 99. The "skill offsets" are 0 for all skills on the scaling and the non-scaling NPCs. Are these the attributes that affect skill scaling? Any others? Any idea why they wouldn't be working for the NPCs from one particular mod? As I mentioned, I'm using EFF, and when I invoke it's 'train' command on the NPCs, none of their important/useful skill stats go up. Any help appreciated. Link to comment Share on other sites More sharing options...
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