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Would like help from those who know Blender.


huntsman2310

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So a while ago I decided to take on a request from a forum goer to make a Steel Horned Helmet without the spike, I did the model easy enough.

 

But I have run into problems with the texture.

 

You see deleting a part of a model that already has an UV map warps it.

 

And know I need some help in getting it back to normal.

 

heres a pic of what I've done so far.

 

http://img190.imageshack.us/img190/3086/uvmappingattempt.th.jpg

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