aophts Posted November 22, 2016 Share Posted November 22, 2016 (edited) So, here is my LO: Masters for Save 2312 - Lys Tel Mithryn 323.17.56.ess:00 Skyrim.esm01 Update.esm02 Dawnguard.esm03 HearthFires.esm04 Dragonborn.esm05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.6]06 Unofficial Skyrim Modders Patch.esp07 AzarHair.esm08 EFFCore.esm09 TouringCarriages.esp0A Cutting Room Floor.esp [Version 2.0.3]0B Skyrim Project Optimization - Full Version.esp0C RelightingSkyrim.esp0D SkyUI.esp0E Dual Sheath Redux.esp0F JaxonzDiagnostics.esp10 ViewableFactionRanksBothDLC.esp11 AMatterOfTime.esp [Version 2.00]12 SpellChargingFramework.esp13 Wintermyst - Enchantments of Skyrim.esp14 Balanced_Magic.esp15 UltimateDragons.esp16 TrueStorms.esp17 When Vampires Attack.esp [Version 2.0.6]18 WetandCold.esp19 Melt_Down_Everything.esp1A Rebirth Monster.esp1B BetterQuestObjectives.esp [Version 1.5.7]1C Castle Volkihar Rebuilt.esp [Version 1.1.2]1D ELE_Legendary_Lite.esp1E RelightingSkyrim_DG.esp1F RelightingSkyrim_DB.esp20 Relationship Dialogue Overhaul.esp21 RDO - EFF v4.0.2 Patch.esp22 Remove Interior Fog V2 - Full Version.esp23 EFFDialogue.esp24 Civil War Repairs.esp25 Point The Way.esp [Version 1.0.8]26 RealisticWaterTwo.esp27 RealisticWaterTwo - Legendary.esp28 Run For Your Lives.esp [Version 2.0.6]29 Cloaks.esp2A quest_thebiggertheyare.esp2B RelightingSkyrim_HF.esp2C HearthFire Display Case Fix.esp2D SpellComboV2.esp2E UniqueBorderGates-All.esp2F quest_nomercy.esp30 Immersive Patrols II.esp31 quest_seaofghosts.esp32 tos_laintardale_hf.esp33 tos_laintardale.esp34 tos_oakwood_hf.esp35 tos_amber_guard.esp36 tos_granitehall.esp37 quest_pitfighter.esp38 quest_sorcery.esp39 quest_andtherealmsofdaedra.esp3A Dragon Claw Stands.esp [Version 1.1]3B The Paarthurnax Dilemma.esp [Version 1.2.9]3C Extended Encounters.esp3D Immersive Music Temples.esp3E Dragon Soul Relinquishment.esp3F Immersive Music Replacer.esp40 Immersive Music.esp41 TC-CRF.esp42 IceBladeOfTheMonarch.esp [Version 1.3]43 UniqueBorderGates-All-PointTheWay.esp44 Imaginator BETA.esp45 Apocalypse - The Spell Package.esp46 quest_pitfighter_dlc01.esp47 Black Mage Armor.esp48 DragonRealShout.esp49 Cloaks - Dawnguard.esp4A 1nivWICCloaks.esp [Version 2.3]4B 1nivWICSkyCloaksPatch.esp [Version 2.3]4C Tribunal Robes by Zairaam.esp4D Tribunal Maskes by Zairaam.esp4E NARC.esp4F DragonBoneEbonsteel.esp50 IridumEyes2.0.esp51 XPMSE.esp52 dD - Realistic Ragdoll Force - Medium.esp53 RaceMenu.esp54 RaceMenuPlugin.esp55 FNIS.esp56 ExpandedJewelryCrafting.esp57 Glass Mage Armor Ashlander Silver.esp58 Glass Mage Armor Outlander Gold.esp59 Glass Mage Armor Skyrim Vanilla.esp5A Better Artifacts.esp5B Better Artifacts - Dragon Priest Masks.esp5C SkySight-Simply-Bigger-Trees-Slower-Branches.esp5D Sleeved Guards Winter Overhaul.esp5E UIExtensions.esp5F VioLens.esp [Version 2.11]60 conjure_chest.esp61 GoToBed.esp62 CrimsonTwilightArmor.esp63 FNISSexyMove.esp64 BetterQuestObjectives-CRFPatch.esp65 BetterQuestObjectives-DBForevertoMisc.esp66 BetterQuestObjectives-EFFPatch.esp67 BetterQuestObjectives-PaarDilemmaPatch.esp68 PC Head Tracking - MCM.esp69 PC Head Tracking - Patch.esp6A HoneyEyes.esp6B ISD_DragonspearCraft.esp6C El_WayfarersCoat.esp6D Spell Levitate.esp6E ISD_Dragonspear.esp6F R18pn - Shanoa Armors.esp70 FS_Skycutter.esp71 skyforgedShields.esp72 JaxonzNamedSave.esp73 TweakDamageOfLegendary.esp74 0VampireCatEyes.esp75 BloodWitchArmor.esp76 DarkStandalone.esp77 Guard Dialogue Overhaul.esp78 RDO - Cutting Room Floor Patch.esp79 Unique Uniques.esp [Version 1.8]7A skyforgedWeapons.esp7B KTAAncientShroudedArmor.esp7C StormLord.esp7D GreenWaterFix_v2withDawnguard.esp7E DragonCarvedArmorSet.esp7F DaedraHuntress.esp80 RoyalDaedric.esp81 DaedraHuntress (2).esp82 StormcloakHeroGear.esp83 YOT - Your Own Thoughts.esp84 Convenient Horses.esp85 AetheriumSwordsnArmor.esp86 SIDT - Complete.esp87 Improved Combat Sounds v2.2.esp88 Clanking Armor.esp89 NS_HuntingGroundsOutfit.esp8A Dynasty Armor.esp8B IHSS.esp8C Animated Dragon Wings.esp8D More Draconic Dragon Aspect - Powered Edition.esp8E More Draconic Dragon Aspect - Wings and Tail.esp8F P1FlyingRing.esp90 More Draconic Dragon Aspect - Flying Mod Addon.esp91 Krev The Skinner's Mantle by Hothtrooper44.esp92 Stalhrim Heavy Shield.esp93 Dual Sheath Redux Patch.esp I took it from Wrye Bash because LOOT send to the clipboard and i have no idea where this clipboard is. I'm checking with MSI Afterburner my VRAM usage and it's fine. How can i detect what is causing this CTDs? EDIT:Great, so i don't have permission to upload my papyrus log, how am i supposed to get help like this then? EDIT2: ...[11/22/2016 - 10:16:12AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:12AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:12AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.[11/22/2016 - 10:16:13AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:13AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:13AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.[11/22/2016 - 10:16:14AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:14AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:15AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:15AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:15AM] [WEAPON < (000001F4)>] hit me with type code 41 and has the name of .[11/22/2016 - 10:16:16AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:16AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:17AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.[11/22/2016 - 10:16:17AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:17AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:18AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:18AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.[11/22/2016 - 10:16:18AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.[11/22/2016 - 10:16:19AM] [WEAPON < (000001F4)>] hit me with type code 41 and has the name of .[11/22/2016 - 10:16:19AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:19AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:20AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:20AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:21AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:21AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:22AM] [WEAPON < (000001F4)>] hit me with type code 41 and has the name of .[11/22/2016 - 10:16:22AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:22AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:23AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27[11/22/2016 - 10:16:23AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27 EDIT3: My specs: i3 2310M 2.1GHz8GB RAM DDR3 (Dual Channel)GT 540M 1GBMonitor 1366x768HD Samsung 5400 RPM 500GBWindows 7 HP 64 bits Yeah i know, it's a laptop, but i can play games just fine because my max resolution is 1366x768, i've played games like Dead Space 3, Mass Effect 3, Dragon's Dogma and Dark Souls 2 SotFS without any problems. My temperatures are fine because i have a custom made cooler and my thermal paste is an Artic Silver and i clean my laptop regularly. So please, don't ignore my post just because i'm playing on a laptop. Edited November 22, 2016 by aophts Link to comment Share on other sites More sharing options...
aophts Posted November 22, 2016 Author Share Posted November 22, 2016 Help? Link to comment Share on other sites More sharing options...
snelss0 Posted November 22, 2016 Share Posted November 22, 2016 1. Clipboard is where your computer temporarly holds information when you press Ctrl+C or click copy/cut. It is a temporarily holding place. All you have to do after clicking the "Copy Load order" in LOOT is press CTRL+V or select paste in your right click menu.2. Here are some tools you can use for stability to your game.SKSE.ini pre-downloaded for lazy usershttp://www.nexusmods.com/skyrim/mods/51038/?SSME - Skyrim Startup Memory Editor by Queue http://www.nexusmods.com/skyrim/mods/50305/?Skyrim Stability Guide by FireFreak111http://www.nexusmods.com/skyrim/mods/50244/?Stable uGridsToLoadhttp://www.nexusmods.com/skyrim/mods/41592/?3. Generally, my install order for NMM/Leftpane load order for MO is this:SkyrimUpdateDLCUSLeEP[Other .esms][all your other mods without .esps] (Bug Fixes, Safety Load, UI Extensions)[all your other .esp files] (I'll generally put them in Alphabetical order and let LOOT take priority over where it wants them)[Texture files that do not overwrite SMIM]SMIM[Texture files that do overwrite SMIM][Custom Body Meshes] (UNP Body, CBBE Body,....)[Custom Body Textures] (Realgirls, Mature Skin, Fine Face Textures for Men)[Animations] (Realistic Animation Project - Movement, Sexy Idles, FNIS)[Custom Skeletons] (XP32, XPMSE)Alternative Start (If you get it, it goes almost last)Dual Sheath Redux PatchIf using MO, make sure your left pane matches the right. I will sort both left and right in the above order, then run LOOT, then organize the left pane to match the newly sorted LOOT preferred order of the right pane. 4. Talking to Boris (Who made ENB) he said that Skyrim was not designed for laptops and his enb doesn't exactly work perfectly for them. That doesn't mean you can't use it, I do. I have been modding skyrim on my laptop for a while now and it looks great imo:http://www.nexusmods.com/skyrim/images/636973/?http://www.nexusmods.com/skyrim/images/637167/?http://www.nexusmods.com/skyrim/images/633636/? 5. Because when you install mods, Skyrim bakes the new information into your saves, if a mod is moved/deleted, when Skyrim tries to locate that file (even if it's gone) because it is not finding it in that spot, it can cause errors. Some of these errors are CTDs. It could be that your problem is fixed already. Try out a new game and test it. I notice you don't have the mod "Alternate Start" Installed. I highly suggest it. Not only will it give your scripts a chance to load (making your game more stable) but if you really wanted to sit through the vanilla intro, you can (there is an option). Hope something in here helps. I'd definitely suggest the SKSE.ini above all. Link to comment Share on other sites More sharing options...
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