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Custom Player home with no moving mannequins


Jessterr

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The moving mannequins (where they actually look at you) seems to happen to me far too often. I have been disabling mannequins in console but I'm kind of tired of seeing the stands still. I could just use Breezehome but the upstairs door is permanently glitched to be sideways in my game (caused by modding I guess, but its even happening on new saves without any mods).

I would like to see a small or medium sized player home built for players with a low-end PC or who just dont like a lot of room. I'd love a crafting room with all the essentials.. i.e. smelter, anvil, tanning rack, armor table, sharpening wheel, alchemy station, enchanting station, staff-enchanting station, and auto-access storage (like in skyfall estate or any of LD50365's homes) that will have it count as being in your storage when you access a crafting station.

I prefer no loading screens inside the house (like hearthfire's loading to the basement) but I like the idea of a loading screen if it is to separate the display room so that the moving mannequins don't roam all over the house. If there is a way to make the mannequins optional that is even better. Or none at all... but I'm sure an option for none would appeal to more people.

I'd like it to feel lore-friendly with a kitchen, bar, etc to make it feel like a real home along with extra beds for followers or adopted children.

Edited by Jessterr
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Just letting you know, you're not the only one experiencing the sideways door on the second floor of Breezehome. I'm getting it, too. No idea the etiology.

I did install a variety of different mods that remodeled breezehome (not all at once though). Maybe they did something to my files?

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Mannequins moving around is usually a sign you've overwhelmed the scripting system and the longer they move around the bigger your problem. Get as close as 60 FPS as you can get (and definitely not below 30 FPS). You can also try altering the one safe Papyrus settings in your INI file. The default is "fPostLoadUpdateTimeMS=500.0" but you can try raising that value to 1000 or 2000. Raising it gives the game extra time at the loading screens to get all of the scripting setup activity done. So your loading screens will last longer but hopefully when they go away all of the mannequins will have been locked into place properly.

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