Athelbras Posted November 22, 2016 Share Posted November 22, 2016 Just FYI, for folks with "alternate start" mods who may not be aware of the issue or the fix ... Background: When a mod skips/avoids the execution of quest MQ101's stage 405 it causes vertibirds to have silent engine sounds thereafter. Solution: Execute a one-time invocation of this command ... PCSMQ101PlayerHouseInt.Remove() ... where PCSMQ101PlayerHouseInt is a reference to the SoundCategorySnapshot property CSMQ101PlayerHouseInt The game itself does that in the papyrus fragment for Stage 405 of MQ101 when the player character opens the front door of his/her initial home. Explanation: While CSMQ101PlayerHouseInt is in effect, it overrides the volume multiplier settings for AudioCategorySFXvertibird, AudioCategoryZVertibirdEnginesExterior, and AudioCategoryZVertibirdenginesInterior, forcing them to be Zero. Hence there is no audio for vertibird engine sounds unless the Stage 405 papyrus fragment is executed. The Remove() function cancels that override. [ CREDIT: insight for this scripted solution was provided by Cubox in a post for "Another Life" ] Link to comment Share on other sites More sharing options...
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