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Posted

I have dragon mesh that disappears when viewed from certain angles. It appears that the engine doesn't understand when the mesh is within view. It's just a modified version of a vanilla dragon mesh, so I'm not sure what could've been messed up. Anybody know how to fix this?

 

The file (Easiest way to test it: replace Meshes\Actors\Dragon\Character Assets\dragon.nif and spawn a normal dragon from console)

Posted

The mesh seems to be moved away from the skeleton, what could explain that and the inner mouth and eyes are separated, i'd redo the exporting process.

You can also try a couple things directly in nifskope:

- Go to each NiSkinData node (whithin BsDismemberskininstance) and right click > skeleton > fix bone bounds

- Spells > batch > udpdate all tangent spaces

 

And maybe also recalc bound on ck (rightclick on the form)

Posted

Thank you! You were right about it being moved away from the skeleton. Even though they were showing up in the same place in NifSkope and in-game, somehow there were transformations applied to the NiTriShapes. Right click -> Transform -> Clear managed to fix it. Cheers!

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