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Scripting Question...or other possible fixes for an issue


Wyldsong

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Is it possible to remove the draw/combat ready function via scripting for shapeshifting type mods?

 

This is a question that is beyond my ability to actually answer, so I am hoping that someone with more intimate knowledge of scripting can answer this.

 

With my mod the Noiral, and this issue will pretty much affect the majority of shapeshifting mods (already tested two of them from the original Skyrim in SE), it seems that setting off the draw/combat ready function will cause the game to crash. With my tests with other mods, this mainly seems to only happen with creatures/monsters who don't normally draw a weapon. So you could shapeshift into a Falmer or other weapon wielding humanoid, and not crash the game when doing the draw/ready function for a weapon. Do the same thing with say a bear, sabercat, or wolf, and the game will crash.

 

What is odd, is that if you set an attack to say whatever key you have set for the jump or sneak function, then you can use the attack without crashing the game, as long as you are pressing those keys. I am wondering if setting the attacks to these keys somehow bypasses that draw/ready function and jumps straight into an attack.

 

So, again, is it possible to setup a script or something of the like, that would remove the draw/ready function, and allow a character in the form of a bear/wolf/sabercat/etc to attack with the regular keys without crashing the game?

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Also in theory, some of those crashes are probably happening because of the behaviour graphs bugging out. Remember, the game engine is expecting a race with the character behaviour graph. This is why changing into a Draugr or Wispmother is doable, but you can't use say.. the right hand or something(don't remember >.<) because they share parts of the character behaviour graph.

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That is going further under the hood than my meager skills. Is this something that could possibly be altered, to allow these transformations access to a character behaviour graph?

 

**Edit -- Nevermind, found the behavior graphs, and looking into some intel on them. We'll see what happens.

Edited by Wyldsong
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