Entrisen Posted November 23, 2016 Share Posted November 23, 2016 I've dipped my toes into modding and I plan on doing many small things to hone my skill before diving into this head on, but I would like to discuss my mod idea. The mod would be where, you get a job at a restaurant across from the whiterun stables, next to that farm. You do a few fetch quests for the owner after getting the job, say, getting a shipment of wine from somewhere, or delivering a case of ale brewed by the restaurant to someone in riverwood, or rorikstead, you get the idea. A couple of radiant quests to work at the restaurant. You can chop wood also for money and perhaps brew ale and get paid. Well, the owner is in debt to some very powerful bandits and come in one day demanding the money by a certain day, or they are going to kill the owner and take over. After they leave, you can offer to the owner to pay off her debt, or go kill the bandits for her, or to inform the guards of the conflict. Depending on which option you choose, different things would happen. Say you ignore the issue, obviously the owner will get killed and one of the thugs will come in and take over, and you could work for them. If you warn the guards, (perhaps with a strong speech check first) the main bandit will be found in the whiterun jail. If you go kill the bandits, obviously they will be gone and the owner would be grateful to you, and split the ownership of the restaurant with you. You could find hirelings to work there and you get a cut of profits. Or maybe you don't kill the bandits, and you decide to pay off the debt, and if you fail some sort of speech check, you return to the restaurant and it's burnt to the ground and the owner is dead. You can then leave it as is or you can go kill the bandits and take over the restaurant and rebuild it. It sounds very complicated, and I might not have explained it greatly, but in my head it sounds like it would be a lot of fun. Behind the scenes it would be complicated but it would be a small scope type of mod but with a lot of options. Is it possible to make such a mod and would it even be worth making? Does anyone have any ideas on how to make it even more interesting and work better? Just wanna brainstorm :) thanks! Link to comment Share on other sites More sharing options...
margotr Posted November 23, 2016 Share Posted November 23, 2016 The restaurant idea is defenitely fun, maybe make one of the little quests that you actually have to cook some food yourself! Cooking is heavily underused in all Elder Scrolls games, so do something with that! :D However, I'd add a deeper story to it. Bandits are always just that - bandits. But how about you give them a motivation? Maybe the lead bandit used to be the restaurant's owner's mentor - the debt the owner owns him is to finally pay for all the lessons he got from his master. Now he runs a succesful business, but he stole all the customers from his mentor's business. The mentor grew poor, gave up his restaurant and now wants to get revenge on his student..... Something like that, to distinguish it from all the other kill-quests! Finally, if you want a succesful story mod, make sure you get voice acting and get it right. My most succesful mod in Oblivion was one where I had actual voice acting that didn't sound like it was recorded using a potato :). If you're not able to do voice acting or you can't get it to work, add backstory through journals (just like they often do in the main game). Good luck, and if you ever finish it, be sure to put a link here! Link to comment Share on other sites More sharing options...
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