Corynorhinus Posted December 27, 2011 Share Posted December 27, 2011 The game's hanging right when the character is born, right before the screen goes white and then blood splattered. This is my load order, I use FOMM recommended order and then (perhaps mistakenly so) decided to manually reacommodate it. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] Project Beauty.esm[X] Mart's Mutant Mod.esm[X] EVE.esm[X] RH_IRONSIGHTS.esm[X] CINEMATECH.esm[X] iHUD.esm[X] Arwen_Core.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Fellout-SOTD.esp[X] Xepha's Darkened Interiors.esp[X] Xepha's Darkened Interiors - OA.esp[X] Xepha's Darkened Interiors - BS.esp[X] Xepha's Darkened Interiors - PL.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_EVE_Bridge.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WMK-RH IronSights.esp[X] Arwen_Realism_Core.esp[X] Arwen_Hard-Core.esp[X] Arwen_GOTY_Realism_Core.esp[X] Arwen_GOTY_Hard-Core.esp[X] Arwen_MMM_Patch.esp[X] Arwen_EVE_Patch.esp[X] DarNifiedUIF3.esp[X] FPS Grenade Hotkey.esp[X] FPS Grenade Hotkey - Zeta addon.esp[X] DynamicCrosshair.esp[X] Easier_hacking_5_8.esp[X] ActionPointBasedPipboyCloakingAddon.esp[X] ARTNightVision.esp[X] KarmaThreshold1010.esp[X] KarmaNormal1010.esp[X] Karma-less Petty Crime.esp[X] ReneerInvisibleKarmaMod.esp[X] MERGED PATCH.esp Anything out of the ordinary? Any help is apreciated! Thanks. Link to comment Share on other sites More sharing options...
d4em Posted December 27, 2011 Share Posted December 27, 2011 http://www.fallout3nexus.com/downloads/file.php?id=4968 - first see if you need any of these,then run http://www.fallout3nexus.com/downloads/file.php?id=10193 which will sort your LO automatically ;]then delete that merged patch and regenerate it, also start a completely new save. Thats what I do when I f**k up my install, anyway, I didn't see any out of the ordinary things in your LO or compability, but BOSShas a nice warning function, and you should read through it's report.Also make sure you are using the latest versions of your mods, it can solve a lot of problems ;]Hope I helped Link to comment Share on other sites More sharing options...
Corynorhinus Posted December 27, 2011 Author Share Posted December 27, 2011 Hope I helped Thanks, you certainly did!, I did checked FOIP but their compatibility patches seem to be tied mostly to FWE and/or FOOK. However I had completely forgotten about BOSS, which seems to be just what I needed. I'll try that one now and see if it works. Link to comment Share on other sites More sharing options...
Corynorhinus Posted December 27, 2011 Author Share Posted December 27, 2011 Ok, so this time I started from scratch, used BOSS to sort the mod list. Created a merged patch afterwards, and thsi time I managed to start the game, however it completely freezes during the baby steps sequence. This is the new load order, somethings seem out of place to me, but I'm not sure. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] iHUD.esm[X] Project Beauty.esm[X] EVE.esm[X] Mart's Mutant Mod.esm[X] Arwen_Core.esm[X] RH_IRONSIGHTS.esm[X] CINEMATECH.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] DynamicCrosshair.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] FPS Grenade Hotkey.esp[X] FPS Grenade Hotkey - Zeta addon.esp[X] ARTNightVision.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WMK-RH IronSights.esp[X] KarmaThreshold1010.esp[X] ReneerInvisibleKarmaMod.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] RH_EVE_Bridge.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Easier_hacking_5_8.esp[X] Arwen_Realism_Core.esp[X] Arwen_GOTY_Realism_Core.esp[X] Arwen_Hard-Core.esp[X] Arwen_GOTY_Hard-Core.esp[X] Arwen_MMM_Patch.esp[X] Arwen_EVE_Patch.esp[X] Fellout-Full.esp[X] Fellout-SOTD.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Xepha's Darkened Interiors.esp[X] Xepha's Darkened Interiors - OA.esp[X] Xepha's Darkened Interiors - BS.esp[X] Xepha's Darkened Interiors - PL.esp[X] Karma-less Petty Crime.esp[X] KarmaNormal1010.esp[X] ActionPointBasedPipboyCloakingAddon.esp[X] MERGED PATCH.esp Link to comment Share on other sites More sharing options...
d4em Posted December 28, 2011 Share Posted December 28, 2011 [X] KarmaThreshold1010.esp[X] KarmaNormal1010.esp Are you sure these don't conflict? I don't know half the mods in your LO [ I rarely download mods... sorta working on my own total overhaul, not gonna release it, but still] but maybe you should check for compability on the mods homepages. If all else fails, turn off your mods one by one untill you find the bad mod [this kind of problem is usually caused by only one mod] then you can remove it / find patches updates fixes ect... Good luck ;] Link to comment Share on other sites More sharing options...
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