esmerelde Posted February 29, 2008 Share Posted February 29, 2008 This is a cross post from the offical forums, hope that's ok. I initially thought it was a hardware problem, but now it seems it is a mod conflict, but I have no idea with what. Any help greatly appreciated. Original post: I have completed the first special mission. I approached Armond now that I have sold the required amount of loot but the dialogue option to start the 2nd special mission isn't there at all. If I approach him at night but before he reaches the meeting point the option is there, but he obviously tells me to meet him at the spot. I am running mods, but nothing that affects the thieves guild, or stealth, that I can think of. See list below: These are all the mods I'm using arranged by load order - does anyone know if any of these have a known conflict with the TG that I didn't notice? I've put a star next to all the ones I've added in the last week, which I'm guessing are the most likely culprits. I'm using OBSE and Wyre Bash (incompetently). Oblivion.esmBab.esmAliveWaters (and add ons)*KT_CustomRaceFixReznod MannequinUnhide_amuletsBattledressCrowded Roads*Expanded hotkeys and spell deleteAnywhere Sittable*Actors in ChargeLyre's Imperial Bab BoutiqueWood Bows and Leather ArmoursSlappy's WigsAdonneys Elven WeaponryKDCircletsKnightsBabfemaleArmourAoC Ammoury of Conan*wysFrostcrag teleport*reznod mannequin HDVA femme daedric helmet*babehairBeautiful Peopleaw_wingsmoregemsJOJOeffect*kf short dreseskf clothesallinonebasementit's a wigapachii godess storeclocks of cyrodiil*babshopbab.espnatural habitatnatural vegetationnatural waternatural weatherDLChorse armourscorns vampirism*MD saddle bags litePWN armoured unicorn mount*standingJOJO*md faster horse turning[all other DLC] I'm also using frostcrag reborn*. Cheers. Link to comment Share on other sites More sharing options...
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