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Mod Conflict? - Thieves Guild Special Jobs


esmerelde

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This is a cross post from the offical forums, hope that's ok. I initially thought it was a hardware problem, but now it seems it is a mod conflict, but I have no idea with what. Any help greatly appreciated.

 

Original post:

 

I have completed the first special mission. I approached Armond now that I have sold the required amount of loot but the dialogue option to start the 2nd special mission isn't there at all. If I approach him at night but before he reaches the meeting point the option is there, but he obviously tells me to meet him at the spot.

 

I am running mods, but nothing that affects the thieves guild, or stealth, that I can think of. See list below:

 

These are all the mods I'm using arranged by load order - does anyone know if any of these have a known conflict with the TG that I didn't notice?

 

I've put a star next to all the ones I've added in the last week, which I'm guessing are the most likely culprits. I'm using OBSE and Wyre Bash (incompetently).

 

Oblivion.esm

Bab.esm

AliveWaters (and add ons)*

KT_CustomRaceFix

Reznod Mannequin

Unhide_amulets

Battledress

Crowded Roads*

Expanded hotkeys and spell delete

Anywhere Sittable*

Actors in Charge

Lyre's Imperial Bab Boutique

Wood Bows and Leather Armours

Slappy's Wigs

Adonneys Elven Weaponry

KDCirclets

KnightsBabfemaleArmour

AoC Ammoury of Conan*

wysFrostcrag teleport*

reznod mannequin HD

VA femme daedric helmet*

babehair

Beautiful People

aw_wings

moregems

JOJOeffect*

kf short dreses

kf clothes

allinonebasement

it's a wig

apachii godess store

clocks of cyrodiil*

babshop

bab.esp

natural habitat

natural vegetation

natural water

natural weather

DLChorse armour

scorns vampirism*

MD saddle bags lite

PWN armoured unicorn mount*

standingJOJO*

md faster horse turning

[all other DLC]

 

I'm also using frostcrag reborn*.

 

Cheers.

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