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Stupid bug


LansDS

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When I ran this game a while ago, I uploaded custom screen shots the game produced from edits I made to the main master file.

 

How I went about that was renaming a copy of it, turned off Flags and made it an esp file, set the master name in it as master.

 

then I was able to edit the master file, change optimizations for new machines, increase the games "Bandwidth" sort of, reduced the hit on graphics.

 

I had a friend fix all the sprites for the Ugly as sin tree's in this game, changed them completely out.

 

replaced about 60 % of all the materials used and removed about 40 % of un-needed wasted files never to be used from Bethesda's Port from the console data.

 

Increased lighting effects and their dynamics, optimized Components, statics and left all other data that used NPC,armor,weapons, and creatures alone.

 

Added and incorporated MORE shaders for the game along with instructions for them too.

 

Shots taken sit on my steam account only. The only issues Iran into were the horses. Some how, the .kf's did not work right, and the hair I used for them looked like pastels. every thing else turned out alright.

 

all the mods I downloaded for the game I ran back thru the CK and reset a lot of things. Never needed any ENB's or FX stuff.

 

A few, not many shots, appeared so real, and pushed the Processor to it's limits that once the whole machine just shut off, not crash, just plain drew too much power.

Photo software for cameras were used and converted to make the graphics behave. It did take along time though.

 

it was fun to do.

EDIT: ever seen the animated movie Groods ? well My rolling pin is way bigger than that. lol, that's cool

Edited by Purr4me
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When I ran this game a while ago, I uploaded custom screen shots the game produced from edits I made to the main master file.

 

How I went about that was renaming a copy of it, turned off Flags and made it an esp file, set the master name in it as master.

 

then I was able to edit the master file, change optimizations for new machines, increase the games "Bandwidth" sort of, reduced the hit on graphics.

 

I had a friend fix all the sprites for the Ugly as sin tree's in this game, changed them completely out.

 

replaced about 60 % of all the materials used and removed about 40 % of un-needed wasted files never to be used from Bethesda's Port from the console data.

 

Increased lighting effects and their dynamics, optimized Components, statics and left all other data that used NPC,armor,weapons, and creatures alone.

 

Added and incorporated MORE shaders for the game along with instructions for them too.

 

Shots taken sit on my steam account only. The only issues Iran into were the horses. Some how, the .kf's did not work right, and the hair I used for them looked like pastels. every thing else turned out alright.

 

all the mods I downloaded for the game I ran back thru the CK and reset a lot of things. Never needed any ENB's or FX stuff.

 

A few, not many shots, appeared so real, and pushed the Processor to it's limits that once the whole machine just shut off, not crash, just plain drew too much power.

Photo software for cameras were used and converted to make the graphics behave. It did take along time though.

 

it was fun to do.

EDIT: ever seen the animated movie Groods ? well My rolling pin is way bigger than that. lol, that's cool

omg

 

thats really amazing

 

@ _ @ "

 

you really very Thorough in this game

 

amazing work

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Any Bugfesta game produced to determine where the change of hands took place, VIA authors and or Employed.

 

Tried to see why NV authors made changes and ID software works were better in use of havoc use. That's Portal and P2.

Rage Is also a Beth works too and it's way better than the following games made.

 

Tracked Havoc Engine mods, not just games mods but engine mods.

 

what started all of it has nothing to do with our interests in these games "modifying them", it has to do with why we can make full fledged movies using the same software and not see any of it end up in a game. Mirror reflections are not possible because there is NO person / character there in first person Mode.

 

A room that had a refection of the character like water does every thing seen, even if it just calculated view points Pipped onto a screen overlay in front of you, that water does reflect...as they want you to think it does when in fact it's not.

 

( mirrors ) basically.

 

from all of that, in Holly wood it is and can be done, but the gaming industry is not doing it. Money is NOT the issue. Rights to use specific software IS.

 

An example of rights, 3dDaz. I found several mods here and on other sites that contain this software, severely modified to hide the source. It's there, and else where.

But we can't use it in these games, we can't produce and show it in these games or sites. So quality suffers. In a big big way.

 

you can have full active hair, animation in any one of these games but you can't distribute it ,show it or demo it.

 

To get to a point of understand all of this, you need to take it all apart and rebuild it from scratch all the while learning the processes and see how bad things really are.

 

I love Fo3 because I can manipulate it without headaches.

2974656_1420039535.jpg

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The fact that some here were able to Enhance this game for screen shot reality shows, means there are lazy programmers from the start.

 

it does not take all that much to improve a games schismatics. All the hype and the real quality got drowned out by those whom have no idea what a game is.

 

Profit ruled the results.

 

on fo3, find and download Hair pack 2,0

use Nifscope to inspect each file until you fin the one file in error and I'll show you VIA like right here, were the Original file is.

 

The true "Owner" of the file obtained it from purchased software. But the hair mod has been ported extensible to all the other games here with that one flaw.

 

A flaw draws my interest as to why it's flawed. armor meshes, weapon meshes, all sorts of things, well hidden and ignored.

 

until it's inspected and the source is sought out. Google is a tool, use of the tool bring truth. especially when the author signs their work in public.

 

I tract down problems when I see one that interest me and find out why it's there.

 

but do the task.

Edited by Purr4me
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it required updated software only for the main games files, that's it.

 

Mainly shaders edited. one Original shader renamed and copied over another...placed back in the correct spot. You can do this easy and not need ENB's, that is raw files made just for the raw game. some of it is ported from other authors too.

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