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Craft all armor/weapon designs with all metals


Matt1713

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There was an old mod in the Skyrim Nexus (just spent over an hour looking for it but couldn't find it) that essentially made it so you could craft any style weapon with any ingot and it would scale (and change texture) according to the ingot used. The reason behind it was that It never made sense that you always had to use 1 specific kind of ore for a weapon or armor when in reality you could use any ore and smith it to whatever design you want.

 

For example, let's say you unlocked orc crafting, but absolutely hate their weapon designs. With the mod, you could use the Nordic (steel) sword design, and use orichalcum ingots to craft it. The Nordic sword texture would be appropriate green to show it was made out of orichalcum instead of steel; and it's stats were the same as the orcish sword.

 

Another example would be that you love the steel plate armor design. However you are now in the late game and the armor has completely fallen off in scalability. With this mod, the steel plate armor set is renamed to Nordic Plate. You can use the Nordic Plate design and craft it with ebony ingots instead of steel. The armor texture changes to the correct black and has the appropriate ebony armor stats.

 

Another immersive idea on this mod might be that dragonbone/scales are incredibly hard to shape -even to a master smith- and therefore cannot be used on any style of armor/weapon except the existing dragon designs.

 

I was hoping if someone familiar with altering weapon and armor colors/designs can make this mod so that crafting weapons and armors can be more immersive.

 

Thank you,

Matt1713

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The original mod was called Armory of Tamriel, and I'm really proud of what we were able to do with it.

 

I'm not porting it directly (I haven't heard from the rest of the team in a long time), but I am rebuilding the concept. You can follow my progress here. A 1.0 release should be happening soon.

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  • 1 month later...

The original mod was called Armory of Tamriel, and I'm really proud of what we were able to do with it.

 

I'm not porting it directly (I haven't heard from the rest of the team in a long time), but I am rebuilding the concept. You can follow my progress here. A 1.0 release should be happening soon.

FANTASTIC; I can't express how awesome this is. Thanks for letting me know, and sorry for the late reply; it's been a crazy month.

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