Ilikehummus Posted November 24, 2016 Share Posted November 24, 2016 (edited) Good afternoon/morning, I seem to be having some script errors with HSB. This is extremely recent, and on a brand new save that I have less than 2 hours on.The errors started when I entered combat in Fort Variela, I'm inclinced to believe this has something to do with "Mages Guild Quests" because I've have many problems with trying to get this mod to play nice with my load order. This error doesn't crash my game, but it is still concerning. This error appears multiple times in my log, and it is the only one.The error in question:" An expression failed to evaluate to a valid resultFile: HUD Status Bars.esp Offset: 0x8D81 Command: <unknown>Error in script 8f000957Attempting to call a function on a NULL reference or base objectFile: HUD Status Bars.esp Offset: 0x8D81 Command: <unknown>"I can't find any script with that ID in the CS, unless I'm doing something wrong here. If you'd need my load order, I've provided it in a pastebin below (Oblivifall is currently not enabled.):http://pastebin.com/BALYzhDg Thank you for your time, have a good day. Edited November 24, 2016 by Ilikehummus Link to comment Share on other sites More sharing options...
forli Posted November 24, 2016 Share Posted November 24, 2016 Disable the HSB esp, load and save your game, enable HSB. These errors happens when you alter your mod list and the esp position changed.It means Oblivion is not able to correctly reload the mod's data from the savegame, because it can't find the mod anymore in the previous location, and wrongly assign it the data which belong to another mod, and that other mod may have received a third mod's data and so on, in a deadly chain which corrupt the entire savegame. It's the reason you should start a new game when changing the load order.If you nerd to create different configurations for separate savegames, you can use mod managers, like Mod Organizer. Link to comment Share on other sites More sharing options...
Ilikehummus Posted November 24, 2016 Author Share Posted November 24, 2016 I recall you mentioning something about that a few months ago, I used the method you suggested when moving around esps. Go to the testing hall, save, exit, disable the esp's you want to move, reload the save, save again, repeat the previous two steps, then enable the esps. I'll try disabling the esp to see how it goes. Link to comment Share on other sites More sharing options...
Ilikehummus Posted November 24, 2016 Author Share Posted November 24, 2016 Same issue, I'll try this with a new save, and see if it is still present, it only seems to appear during combat. Link to comment Share on other sites More sharing options...
QuestSolver Posted December 28, 2016 Share Posted December 28, 2016 Merry Christmas and Happy New Year Forli and everybody! Same issue, I'll try this with a new save, and see if it is still present, it only seems to appear during combat. Did you find out what caused this error message to happen in console for HSBE? I would like to know as I have the same problem. In testinghall I get the message: Error in script 2d0009b8Attempting to call a function on a NULL reference or base objectFile: HUD Status Bars.esp Offset: 0xA3F9 Command: <unknown>"Error in script 2d0009b8An expression failed to evaluate to a valid resultFile: HUD Status Bars.esp Offset: 0xA3F9 Command: <unknown> It is only when I de-activate HUD statusbar.esp that I get a normal message where console will show what esp/scripts that have been initialized as in last screen shot taken in game world. Disabling Batched Patch in WB doesn't help. I use BOSS for LO and game did run without those error messages in console for a long time with this setup of mods. It started first happen when after changed some fields in my HSB ini file to have the new QuickFunction and half-optimization included to improve my framerate somewhat. Not sure when this happened, but I know that at some stage it did start to show this message in console as I almost only use console to save my save games. My wild guess is that: A) I have mixed up which fields need to be a string or contain only numerical value B) there might be something in how script work within HSBE that is only being used when certain conditions are meet which trigger this error to show in console. This could be related to how popups, blink fields and those combinations of fields which add new features are rather complex both what they can do and what kind of strings or values they make use to work. Until I started to change ini file to make use of half-optimizations and those new features like QF I didn't see any error messages when I used console for creating my save games. Is there some way to check what this script 2d0009b8 is supposed to do or if I have didn't understand in reading documentation for what I need for a fields to get rid of this error message? Here is my HUD status bars.ini file: http://pastebin.com/ynshRhAn Active Mod Files:00 Oblivion.esm01 All Natural Base.esm [Version 1.36]02 Fundament.esm [Version ision]03 Unofficial Oblivion Patch.esp [Version 3.5.5]04 Oblivion Citadel Door Fix.esp05 DLCShiveringIsles.esp06 Unofficial Shivering Isles Patch.esp [Version 1.5.9]07 All Natural.esp [Version 1.36]08 All Natural - SI.esp [Version 1.36]09 Immersive Interiors.esp [Version 0.8.1]0A Immersive Interiors - Bravil.esp0B Immersive Interiors - Imperial City.esp [Version 1.4.1]0C Immersive Interiors - Landscape Addon.esp0D All Natural - Real Lights.esp [Version 1.36]0E WindowLightingSystem.esp0F ImprovedSigns.esp10 DarNifiedUI Config Addon.esp11 MigTraining.esp [Version 1.1]12 OblivionReloaded.esp++ OblivionReloadedArenaCombat.esp13 Quest Log Manager.esp [Version 1.3.2]14 Dynamic Map.esp [Version 2.1.1]15 DBTAM.esp [Version 1.10]16 Enhanced Hotkeys.esp [Version 2.3.1]17 DLCHorseArmor.esp18 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]19 DLCOrrery.esp1A DLCOrrery - Unofficial Patch.esp [Version 1.0.7]1B DLCVileLair.esp1C DLCVileLair - Unofficial Patch.esp [Version 1.0.11]1D DLCMehrunesRazor.esp1E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]1F DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]++ Ranokoas Organized Potions.esp20 DLCThievesDen.esp21 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]22 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]23 Neo-White Stallion Lodge Mod.esp24 DLCBattlehornCastle.esp25 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]26 DLCFrostcrag.esp27 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]28 Knights.esp29 Knights - Unofficial Patch.esp [Version 1.1.8]2A Unique Landscapes.esp [Version 2.0.0]2B GardenOfDiscovery.esp2C LootToGold.esp [Version 0.97]2D HUD Status Bars.esp [Version 6.3.2]2E Soulgem Magic.esp [Version 2.0]++ ES4_Spell Names by Effect.esp2F RshAlchemy.esp30 RshAlchemyRecipes.esp31 Oblivion XP.esp32 MiniMap.esp** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]33 Bashed Patch, 0.esp34 Maskar's Oblivion Overhaul.esp [Version 4.8.2]35 Magic Spell Perks.esp36 MagicIconVariety.esp Link to screen shot from testinghall: http://steamcommunity.com/sharedfiles/filedetails/?id=827898887Screenshot from when HSBE have been de-activated in WB: http://steamcommunity.com/sharedfiles/filedetails/?id=827898868 Link to comment Share on other sites More sharing options...
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