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Problem with NifSkope NiTexturingProperty


allomerus

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Hello everyone!

 

After exporting a gnd model from Blender to NifSkope, I have run into a very particular problem.

 

Separate objects within the model, althought they have a different NiMaterialProperty, seem to share the same NiTexturingProperty.

 

By digging through, I have found that all object whose NiSourceTexture was ''Sorcerer pants2.dds'' were stuck with the same NiTexturingProperty (Causing me to edit the Niproperty of all the objects at once), while (for an example) the objects that had ''Sorcerer pants.dds'' could have their NiTexturingProperty edited separately.

 

In blender, I made sure that all the objects had separate materials and that those materials also had separate texture names (by which I mean that every material has its own link to its texture, even if it shares said texture with other materials) so I do not know what is going wrong.

 

 

 

In practice, here's what happens: I want NiTriStrips ''Scalepants'' ' NiTexturingProperty's Apply Mode (The Apply Mode in the Block Details) to be set on APPLY_MODULATE

 

And I want NiTriStrips ''Metal'' ' NiTexturingProperty's Apply Mode to be set on APPLY_HIGHLIGHT

 

So, when I try to edit ''Metal'' to apply the ''APPLY_HIGHLIGHT'' mode to give it a strong reflection in-game, it also automaticlly edits ''Scalepants

 

They appear to be sharing the same NiTexturingProperty (Both's are listed as ''9 NiTexturingProperty''), and it has been *censored* my brain for over 23 hours.

 

 

 

Does anyone know if there is a way to unlink them?

 

 

 

Sorry if I am being redundant, I'm just trying to give as much detail as possible. Adding a screenshot of the NifSkope window.

 

Also, thanks a lot in advance for the help!

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