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Can't take Fall damage


torqueblue

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Sup, So to make a long story short. I can't take fall damage.

 

Awhile back I reinstalled a mod Courser X-92 Power Suit. http://www.nexusmods.com/fallout4/mods/9278/?

 

The mod adds a suit into the game that, when worn, You can't take fall damage due to special effect.

 

I've been trying to figure out how to get rid of the effect from the suit using FO4edit. however I wasn't successful. Somewhere after reinstalling the mod again I was stuck with the fall damage immunity and been trying to figure out how to get rid of it. I've tried some Console commands to see if I could figure out what it is and remove the effect from my character, but haven't been successful at it. I've backup my save data and now I'm trying to see if anyone can see they can lend a hand or see if there's a way to remove Hidden or Ghost effects or enable fall damage again.

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Try player.removeperk 2A6FC

 

That's a hidden perk for fall immunity.

Unfortunately that had no effect. HOWEVER, I've been doing heavy digging and I've past this Post up mainly cause it was Skyrim Related. Reading thru the post I tried some of the suggestion that was given from other players and out of all them one Command Did the trick.

 

Recycleactor

 

This is however an odd Command there's really not a lot to go on. After trying it on myself I jumped and took fall damage. Even broke my legs! I'm going to have to play around a WHOLE lot this weekend (Good thing I have the weekends off) just to make sure all my perks and stats are not damaged or showing false info i the Pipboy.

 

From what I gather this SHOULD only affect Active magic effects which is what this Object effect was.

 

Thanks for your help none the less.

 

EDIT: here's the post in case someone's interested https://forums.nexusmods.com/index.php?/topic/541809-need-to-remove-active-effects-via-console/

 

UPDATE: Seems to fix the issue for the session. After rebooting the game the effects come back.

Edited by torqueblue
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Alright, try this.

 

player.getav fallingdamagemod

 

it should come back as 0, but in your case I think it will return with 100, meaning you're immune to fall damage.

 

If that's the case you'd use either the modav or setav to change it to 0.

 

player.modav fallingdamagemod 0

or

player.setav fallingdamagemod 0

 

I don't know which would be more appropriate though.

Edited by ma1025
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OH SNAP! You're Hero man!

 

After getting the value I was at 100 like you said. Tried both commands you post however non work. Tried again except I changed the zero to 1 to see what would happen and it Added Plus 1?! Which put me at 101.

Then had thought process and typed -100 at the end of Player.setav fallingdamagemod and that Set me at Fall damage 1. I saved and exited the game and went back in and sure enough the effect was fall damage at 1 with no changes. Put the suit on and it put me back at 101 fall damage protection. Took it off and it put me back to 1.

 

Dude Thank you So much! I think this may have Fixed it for sure. I'll play around some more to make sure it's set where it's meant to be.

 

PS I found a big list of Console commands but non mention the fallingdamagemod. Where'd you find that out? Once again Thank you!

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The mod/set/force/etc AV commands affect any Actor Value/AVIF. Actor Values are things that modify the base actor/object stats like chem addiction, armor enhancements, limb condition, etc.

I did a search through the Creation Kit and found a "FallingDamageMod" AVIF with this description:

 

"Modifies incoming falling damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%."

 

I figured this was what was used for armor modifiers and perks to make you immune or take less damage so I tested it out with the modav command.

After I confirmed I manipulate total immunity or not I assumed that your courser armor probably got the value stuck at 100.

 

Hopefully this keeps your fall damage back to normal without having to reapply it over and over every time you play.

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