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[LE] Using Script to Enable Dragon


tarjik019

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Hello, this is my first post to the forum. I have a bit of experience with the CreationKit but I have little experience with Papyrus so a little help would be appreciated.

So I have a dragon that I want to spawn only when the player is finished talking to a character. I have attached a script titled, "dragonmove" to the dragon object and then use the following script commands .

And when I check to see if the Dragon has spawned before the player is even able to start the quest itself, it is moving around quite freely. At first, I had ended up using

Event onAction(ObjectReference gnosBookdragon)

gnosBookDragon.Disable()

ENDEVENT

But that didn't work either. So either I had absolutely no idea what I'm doing or I'm doing something horrendously wrong. Either case, I'd like someone to point me in the right direction. If there's a wall, go around it so I definitely don't mind if there's an alternative option to this. So far, after doing the tutorial thingy on the Creation Kit's wiki (which has been a double-edged sword 'cause some links are dead but generally is useful), I've been using https://www.creationkit.com/index.php?title=Category:Papyrus to examine the functions and events that I could use for this issue but I just don't know what I should use.

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