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Merging my esp with another


kibblesticks

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I'm making a mod that relies on DonnKnotts' Clean Utility Tileset Resource. However, I've never used someone else's work in a mod before and I'm experiencing a problem. I load up the GECK and activate the NewVegas Master file along with my esp and the Clean Utility Tileset Resource esp. My esp is set to the active file. Everything works fine until I save my project. When I re-open the GECK to continue my work, I follow the same process as above but none of the Clean Utility Tileset Resource items are there anymore. They're still in the item list, but the objects I've placed are no longer where I put them.

 

I'm sure this has been asked before, but how do I merge the Clean Utility Tileset Resource esp with my own so that the objects don't disappear? I had a quick scroll through search but I wasn't really sure what I was looking for. Thanks for any help you can offer :happy:

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I use that all the time. Great program (and the fo3plugin version as well). And it scales to fairly large mods very well. See Clean-Deluxe.... 2 megs worth of records, just folded down into a single mod... no problems, all the records neatly re-ordered.

 

Just be aware that if two mods both add a record with the same name, one will be renamed. And since the engine works by FormID, both will still be linked up haphazardly. If you're going to merge plugins, it's useful to make sure they don't both add things first, and if they do, to add one as a master to the other and change the doubled record into an override.

 

Also it's very useful to make an FNVPlugin merge file first, and to merge that in along with the other files you're trying to merge down, as the last file put in. Fo3/FNVPlugin doesn't really merge the records, just the files themselves.

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