SniperSpy10 Posted November 26, 2016 Share Posted November 26, 2016 (edited) anyone know how to port something from sketch up to Nif skope, I've tried many methods but none worked, so im going to attach the KMZ file (as a zip) so you can to test it, if anyone is willing to import it to nif skope,, it will be very appreciated. thank you for your time Edited November 29, 2016 by SniperSpy10 Link to comment Share on other sites More sharing options...
SniperSpy10 Posted November 29, 2016 Author Share Posted November 29, 2016 can someone help, i have spent two weeks trying to figure it out Link to comment Share on other sites More sharing options...
LeVosgien Posted November 30, 2016 Share Posted November 30, 2016 (edited) The simplest and cleanest way would be to export as an obj/fbx (I guess that's supported by sketchup by now) to Blender, and from there export as a nif, with the nif plugin set up obviously. There are several tutorial about that last part. You'd only need to learn the very basics of Blender for that task. Navigation, simple objects selection and edition, nothing too time demanding.edit: unless Blender can directly import skechtup files, which is quite possible (I'm a Maya user, so I can't be sure myself). Or you could try and go old school: use and ancient version of nifskope (1.4+ if memory serves) that still have the obj import option, and risk it screwing up your UV mapping in the process, then copy past any necessary block in your new nif file to recreate a working thing. But you'll soon realise than the first method above is far less tedious. Edited November 30, 2016 by LeVosgien Link to comment Share on other sites More sharing options...
SniperSpy10 Posted December 1, 2016 Author Share Posted December 1, 2016 i have tried importing the dae file from sketch up as you can't export obj from sketch up (you can in pro, but that is money i don't have), but that just leads to the nif file being out of date and no UV maps Link to comment Share on other sites More sharing options...
LeVosgien Posted December 1, 2016 Share Posted December 1, 2016 As I suspected. Then it sounds like you have to delve into some Blender basics skills. Link to comment Share on other sites More sharing options...
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